add some custom F1 target
#5
(03-01-2016, 06:53 PM)Tenkarider Wrote: EDIT:  man... i can do the same thing with this stuff:
bcc -> flag 0 clear
bne -> flag 1 clear
bvc -> flag 6 clear

too bad there's no branch for flags 2,3,4,5 despite i know it wouldn't make sense since i can find an use for that only due to this absurd code made from FF6 developers! Laugh

I think you're confused here. When using load operations (like LDA or LDX) bits 7 and 1 of the program register will be changed.

bit 7 is set if bit 7 is set for the loaded value. This is the Negative indicator and is for interpreting the value as signed (positive or negative)

bit 1 is set if the loaded value is 0. This is the Zero indicator and is not set by bit 1 of the loaded value.

Look for BIT or AND to test the bits of the loaded value.
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Messages In This Thread
add some custom F1 target - by Tenkarider - 03-01-2016, 02:03 PM
RE: add some custom F1 target - by madsiur - 03-01-2016, 02:28 PM
RE: add some custom F1 target - by HatZen08 - 03-01-2016, 04:24 PM
RE: add some custom F1 target - by Tenkarider - 03-01-2016, 06:53 PM
RE: add some custom F1 target - by m06 - 03-04-2016, 12:40 AM
RE: add some custom F1 target - by Tenkarider - 03-04-2016, 11:42 AM

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