Expanding space for dialogue
#4
Phoenix Down!

Ahhh. On the other end of that spectrum, how would someone go about locating the new text pointer locations if he/she wanted to modify the dialogue from an expanded rom?

I'm asking, because I'm building a (mostly graphical) hack that requires me to change around a few pronouns to make sense, but I'm working off of Dr. Meat's "Relocalization" mod (which other than the expanded dialogue to match the GBA, also uses Angelo's restored ability name patch) aaaaaaand I can't find any of the town dialogue locations with Windhex and the tables. ....Now it's entirely possible I'm just doing the whole darn thing wrong, (ridiculously new to hex editing) but I'm thinking the dialogue bank was changed and is playing hide-and-seek.

....My other option would be to edit the GBA version, but I don't know if we have the addresses for the town dialogue pointers in that version either. lol.

Help? Pretty please?
"Find the crystals? Save the world? ...Who even was that guy?!"  Shrug  

http://rjenyawd.deviantart.com/

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Messages In This Thread
Expanding space for dialogue - by _Q_ - 09-05-2015, 01:12 PM
RE: Expanding space for dialogue - by abyssonym - 09-06-2015, 10:50 PM
RE: Expanding space for dialogue - by madsiur - 09-07-2015, 02:36 PM
RE: Expanding space for dialogue - by Rjenyawd - 12-02-2015, 12:30 AM
RE: Expanding space for dialogue - by Gi Nattak - 12-02-2015, 02:25 AM
RE: Expanding space for dialogue - by Rjenyawd - 12-02-2015, 05:26 AM

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