11-24-2015, 03:24 PM
Did some playing yesterday with the idea of changing a command to work like Shock/health. Now keep in mind I'm a bit rusty and I've never touched the visable side of commands (the stuff you can change via editor).
That being said, while it still seems pretty straight forward, after setting up coin toss to cast Hyperdrive, it always missed. Some looking in the editor showed Hyperdrive's hit rating at 0% (least I think thats what I was looking at) but even after changing it, the skill always "missed". Not sure if it is the skill itself that is not hitting or something else. As I said I've only ever played with little things in the code of skills, never tried a change that large so still not sure which side of it is causing the 100% miss rate (the code, the spell, the graphic/spell settings, or some reminants of the code I'm over writing.)
That's just some small details though. The thing I'm not sure I can change like this is the name of the "spell" that is displayed in battle when it's used (such as "Shock" or "Health"). It doesn't seem to be directly coded in the skill itself. Might be easier to just to remove that attack name display or name it something generic (like "Chi attack" displayed for all of them regardless of what the graphic or spell is doing). Not sure. Ideally could tell it to read the command name and display it but I'm way to out of the game to attempt that atm.
Will look at it some more later.
That being said, while it still seems pretty straight forward, after setting up coin toss to cast Hyperdrive, it always missed. Some looking in the editor showed Hyperdrive's hit rating at 0% (least I think thats what I was looking at) but even after changing it, the skill always "missed". Not sure if it is the skill itself that is not hitting or something else. As I said I've only ever played with little things in the code of skills, never tried a change that large so still not sure which side of it is causing the 100% miss rate (the code, the spell, the graphic/spell settings, or some reminants of the code I'm over writing.)
That's just some small details though. The thing I'm not sure I can change like this is the name of the "spell" that is displayed in battle when it's used (such as "Shock" or "Health"). It doesn't seem to be directly coded in the skill itself. Might be easier to just to remove that attack name display or name it something generic (like "Chi attack" displayed for all of them regardless of what the graphic or spell is doing). Not sure. Ideally could tell it to read the command name and display it but I'm way to out of the game to attempt that atm.
Will look at it some more later.
The only true wisdom is knowing you know nothing.