05-25-2015, 11:25 PM
I didn't read all the middle posts details, but if i understood the matter, then it should be that you should are expecting a generic counter from "if monster was attacked" AI command, but a specific counter placed above is selected intead, each time you target the monster and doesn't trigger another counter above the specific counter who's spamming.
I know it because it spoiled some AI of my tasks ;[ and it usually happens when you trigger the specific counter as FIRST attack of the whole battle... it's like it overwrites the generic counter block.
The only way to block it manually should be to lock that counter with a battle var, so that it cannot be used again, until you unlock it, but it's tricky and i really hope that Master ZED's patch was designed right to solve this matter, if that the case, then i'd use it too... for CotG, which will rely heavily on the AI script, it's not acceptable to have exploits in the AI.
I know it because it spoiled some AI of my tasks ;[ and it usually happens when you trigger the specific counter as FIRST attack of the whole battle... it's like it overwrites the generic counter block.
The only way to block it manually should be to lock that counter with a battle var, so that it cannot be used again, until you unlock it, but it's tricky and i really hope that Master ZED's patch was designed right to solve this matter, if that the case, then i'd use it too... for CotG, which will rely heavily on the AI script, it's not acceptable to have exploits in the AI.
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------------------------------------------------------------------------
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http://www.ff6hacking.com/forums/showthr...p?tid=2755
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http://www.ff6hacking.com/forums/showthr...p?tid=2593
DO YOU HAVE WHAT IT TAKES TO SLAY A GOD?
------------------------------------------------------------------------
Tenkarider's project #2 is started: FF6 Curse of the Madsiur JokeĀ (CotMJ)
http://www.ff6hacking.com/forums/showthr...p?tid=2755
What happens when Madsiur tweaks your account? This full game hack will show that!