Nevermind the last request, Madsiur took care of it for me on the side!
Here is the code in case anyone ever is in need of it. It will need you to set the 'unused bit in byte #0, bit 0' in the appropriate formation. It will stop Warp from working for that formation and still allow you to set the can't run with L&R/allow warp flag - very useful for event battles and/or ones that use character acting as monster.
Madsiur's Warp check:
Thank you Madsiur.
Here is the code in case anyone ever is in need of it. It will need you to set the 'unused bit in byte #0, bit 0' in the appropriate formation. It will stop Warp from working for that formation and still allow you to set the can't run with L&R/allow warp flag - very useful for event battles and/or ones that use character acting as monster.
Madsiur's Warp check:
Code:
org $C24054
JSR empty_space
NOP
NOP
org $C26490 ; change if needed to free space
empty_space:
LDA $3F44
BIT #$01
BNE exit
LDA #$02
STA $3A6E
RTS
exit:
STZ $A4
STZ $A5
LDA #$0A
STA $3401
RTS
Thank you Madsiur.
We are born, live, die and then do the same thing over again.