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ASM Requests
I tried that at first as well, but it was setting the total amount healed to (target's HP + (caster's HP - 1)), rather than just (caster's HP - 1). It was also causing weirdness if someone tried to use Pep Up on themselves. Using the actual damage variable sorted things out pretty quickly.
Having it perform the effect twice instead of putting the HP and MP healing in the same iteration allowed me to use the damage variable for both instances of recovery, which was also much cleaner than having one (probably the MP healing) be a behind-the-scenes heal.
Having it perform the effect twice instead of putting the HP and MP healing in the same iteration allowed me to use the damage variable for both instances of recovery, which was also much cleaner than having one (probably the MP healing) be a behind-the-scenes heal.
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