09-26-2014, 09:13 PM
Quote:Yeah I had a variant up for a few seconds, but his was more efficient. X is always target, I believe. Y is always caster.
Actually, from what I've seen, it's usually the reverse (X = attacker, Y = target), but that only holds true for part of the code -- for obvious reasons, the X and Y registers can hold many different values depending on what you're doing at a given time. (Oh, man, dealing with X in C1 can be a nightmare. I'm still not sure where it's being set half the time.)
Current Project: FF6: Tensei | Discord ID: TristanGrayse