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About desperation moves...
07-12-2014, 07:30 AM
Well, sit down and think about it for a second; the game doesn't allow counter-attacks to be countered for the simple fact that it would otherwise possibly result in an infinite loop of counters. You kinda have to accept this as a limitation of the engine and work with it rather than against it.
What I do in Brave New World is include checks in the proactive (first) half of enemy scripts for any fight where this might be an issue to account for a case where the player is doing no proactive damage to the enemy (say, they've gotten caught up in a loop of healing and haven't been able to attack).
What I do in Brave New World is include checks in the proactive (first) half of enemy scripts for any fight where this might be an issue to account for a case where the player is doing no proactive damage to the enemy (say, they've gotten caught up in a loop of healing and haven't been able to attack).
"You don't have to be a vampire to die like one... b*t*h." -Simon Belmont
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