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Script Space, Palette Error, and Enemy Sprite disorientation?
You change the sprites there in LE because those are npc/objects used on the maps in events. The palette assignments in events, or "in the hex" as you say are to assign a permanent palette to the actual character that is assigned to the party, like when walking on the overworld.
As for that battle palette issue I have no idea. That's Egger's semi-unfinished patch that hasn't been tested that well and Eggers is gone. =(
As for that battle palette issue I have no idea. That's Egger's semi-unfinished patch that hasn't been tested that well and Eggers is gone. =(
We are born, live, die and then do the same thing over again.
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