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Script Space, Palette Error, and Enemy Sprite disorientation?
04-11-2014, 03:59 AM
(04-11-2014, 03:56 AM)Gi Nattak Wrote: Oh, hmm.. the only explanation I can think of then is that the palette change edit is incorrect.
You're changing these ones?
CA/870A: 43 Assign palette $00 to character $06 (Actor in stot 6)
CA/B397: 43 Assign palette $00 to character $06 (Actor in stot 6)
CA/BE26: 43 Assign palette $00 to character $06 (Actor in stot 6)
CA/C275: 43 Assign palette $00 to character $06 (Actor in stot 6)
changing the 00's to 01? And it's not doing it eh?
Exactly. Now here's a question. I have a headered rom so I have been going to +200 where I see the bytes 43 06 00 so i know I'm in the right spot. Does it not work if I have a header? Kinda Like the SPC Editor? Which is odd since it works in FF3se, it registers that it's on palette 1 in there, just not FF3usME nor the game. Same goes for the chained up sprite :/
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