load npc into battle asm help
#9
After relocalizing and expanding the pointer table, here's where it gets called:

Code:
C1/3D66:    BF45CEC2    LDA $C2CE45,X    (High byte of pointer to start of character battle graphics)
C1/3D6E:    BF43CEC2    LDA $C2CE43,X     (Pointer to start of character battle graphics)

The only real obstacle in using existing NPC sheets (assuming you just need them to show up on the screen, not actually fight) is that they dont structure their additional sprites the same way, but as far as walking around it should work. Its normally better to expand the sheet first to a full PC sheet then use that for battle.
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Messages In This Thread
load npc into battle asm help - by Gi Nattak - 12-08-2013, 04:08 PM
RE: load npc into battle asm help - by madsiur - 12-08-2013, 05:17 PM
RE: load npc into battle asm help - by madsiur - 12-08-2013, 10:54 PM
RE: load npc into battle asm help - by Gi Nattak - 12-09-2013, 01:28 AM
RE: load npc into battle asm help - by SSJ Rick - 12-09-2013, 02:49 AM
RE: load npc into battle asm help - by madsiur - 12-09-2013, 04:46 AM
RE: load npc into battle asm help - by HatZen08 - 12-09-2013, 11:39 AM
RE: load npc into battle asm help - by madsiur - 12-09-2013, 01:24 PM
RE: load npc into battle asm help - by B-Run - 12-09-2013, 06:46 PM
RE: load npc into battle asm help - by Gi Nattak - 12-10-2013, 01:06 AM
RE: load npc into battle asm help - by Gi Nattak - 01-10-2014, 03:30 PM

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