Is there any way via assembly to make it so the game can load NPC sprites/palettes into battle? As it is, the game only loads up to the dog sprite id#25.
We (Angelo n I) are trying to load NPC 41 into a battle event but the sprite just comes out all garbled and I see in usme the battle palettes only go up to the dog, so I'm assuming that's how far it goes =(
We (Angelo n I) are trying to load NPC 41 into a battle event but the sprite just comes out all garbled and I see in usme the battle palettes only go up to the dog, so I'm assuming that's how far it goes =(
We are born, live, die and then do the same thing over again.