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"Instant Death" over-rides "Miss if prot. from ailments"
07-25-2013, 09:14 AM
Regarding SwdTech, the crux of the issue with its usefulness is how slowly it charges. There's a patch that fixes that, which I've found helps tremendously in re-balancing the skill: http://slickproductions.org/ff6patch.php...ch%20Gauge
Regarding your issue, one option is to utilize unused bits in special byte 3 and somewhere in the monster properties. This method would require you to interrupt the hit calculation to perform a check for these two bits, but it would work. Someone else may be able to come up with a more elegant solution, though.
Regarding your issue, one option is to utilize unused bits in special byte 3 and somewhere in the monster properties. This method would require you to interrupt the hit calculation to perform a check for these two bits, but it would work. Someone else may be able to come up with a more elegant solution, though.
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