(07-03-2013, 05:37 PM)xeblon Wrote: Whoah! I think ill try to write my own physical damage formula and make it scaling alot more properly!
Good luck with this. You're basically working with three main factors (vigor, battle, and level), one of which (vigor) the default game barely takes into account. Making the third factor hold much more weight than it already does will cause damage to scale wildly out of control unless you reduce the presence of the other two. You may also find it necessary to bump up the formula's baseline damage so that early-game attacks do enough damage.
I'd recommend setting up a few benchmarks and then comparing how your new formula would deal damage compared to the game's original formula.