FF6 Hacking
Changing the damage formula for swdtech? - Printable Version

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Changing the damage formula for swdtech? - xeblon - 07-03-2013

My problem is that, the further in the game i come, the more worthless does the swdtech become.
I once saw the formula for a single attack.
Now Imagine to use that formula for the swordtech, so it increases in damage properly.

Does anyone know where and how to change the Damage formula for swdtech? or anything actually! it would be fun to play with! Tongue


RE: Changing the damage formula for swdtech? - Synchysi - 07-03-2013

The main problem here is that most Sword Techs are physical damage, and the default physical damage formula scales terribly. I've written a new physical damage formula, as well as a custom formula that uses stamina, though I haven't released either one since they've both been adapted to my hack specifically. I will eventually, though.

If you wanted to try your hand at writing your own formula, you'd want to start at C2/2BA6. From there you'd want to determine whether you want to write your own global physical damage formula or create a new formula completely. For the latter case, you'd need to utilize one of the unused bits under special byte 3 (in the spell list) and flag that bit for each Sword Tech ability.

It's no small amount of work.


RE: Changing the damage formula for swdtech? - xeblon - 07-03-2013

Whoah! I think ill try to write my own physical damage formula and make it scaling alot more properly!


RE: Changing the damage formula for swdtech? - BTB - 07-03-2013

(07-03-2013, 05:37 PM)xeblon Wrote: Whoah! I think ill try to write my own physical damage formula and make it scaling alot more properly!

Good luck with this. You're basically working with three main factors (vigor, battle, and level), one of which (vigor) the default game barely takes into account. Making the third factor hold much more weight than it already does will cause damage to scale wildly out of control unless you reduce the presence of the other two. You may also find it necessary to bump up the formula's baseline damage so that early-game attacks do enough damage.

I'd recommend setting up a few benchmarks and then comparing how your new formula would deal damage compared to the game's original formula.