FF6 Status effects
#5
Well, I guess I made it sound like it would be easy; it won't be. I haven't done much with status effects myself, but as long as you know where to look (and have the space to work with) it seems like you could just use multiple bits in $11A7.
GET A SILK BAG FROM THE GRAVEYARD DUCK TO LIVE LONGER.

Brave New World
Reply


Messages In This Thread
FF6 Status effects - by Royaken - 05-18-2013, 03:53 PM
RE: FF6 Status effects - by madsiur - 05-18-2013, 04:43 PM
RE: FF6 Status effects - by Synchysi - 05-19-2013, 12:25 AM
RE: FF6 Status effects - by madsiur - 05-19-2013, 12:40 PM
RE: FF6 Status effects - by Synchysi - 05-19-2013, 02:51 PM
RE: FF6 Status effects - by ReturnerScum - 03-05-2016, 09:41 PM

Possibly Related Threads…
Thread Author Replies Views Last Post
  Fun Weapon Effects DrakeyC 2 2,218 07-19-2024, 04:35 PM
Last Post: Gi Nattak
  Changing and Replacing Combat Functions via Special Effects ReturnerScum 5 6,408 07-30-2018, 04:05 AM
Last Post: HatZen08
  Document: Special effects seibaby 2 2,988 11-22-2017, 01:30 AM
Last Post: madsiur
  Spell special effects seibaby 7 7,873 06-27-2016, 09:37 AM
Last Post: Marketa Lazarova
  Importing Sound Effects Cyprus 5 7,193 03-07-2015, 11:36 AM
Last Post: madsiur
  Skeans: Changing their effects and animations theonyxphoenix 1 2,871 09-06-2012, 08:53 PM
Last Post: Marketa Lazarova
  weapon animations and constant spell effects ribbits 7 8,945 03-07-2011, 08:14 PM
Last Post: Angelo26

Forum Jump:


Users browsing this thread: 1 Guest(s)