Leo/Kefka/Banon/Merchant/Ghost riding animations
#6
(03-19-2013, 05:01 PM)Ghost XIII Wrote: I stand to be somewhat corrected by Madsiur, but you would need to alter some code (pointers I believe?) for these characters. I've never really looked into doing anything like that, so I don't know how feasible it is.

You just have to use the correct graphical action in a character action queue in a event. There is poses 40 poses and you can call them individually. In theory, there is $3F graphical actions. I dunno what $28 to $3F are for but $00 to $27 are the poses on the sprite sheet. $40 to $7F are the same graphical actions but flipped horizontally.


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RE: Leo/Kefka/Banon/Merchant/Ghost riding animations - by madsiur - 03-19-2013, 06:45 PM

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