03-20-2012, 10:45 PM
(03-20-2012, 08:34 PM)Madsiur Wrote: Each sprite has a sprite ID (number), it has nothing to do with the Actor ID even if the first 13 match together. Why don't you check the sprite editor in FF3usME? The sprites and their numbers are there, no?
The sprites and their numbers are there yes but they don't match the same hex set up as the equipment. For instance, Moogle suit is 159 and in hex is 9F. That fits. but the hex code doesn't match the mog sprite
EDIT: Ok, I obviously was looking in the wrong spot. So, Mog is 0A.
C2/2872: A5 C9 LDA $C9 ($11C9)
C2/2874: C9 9F CMP #$9F (Moogle Suit in character's Armor slot?)
C2/2876: D0 0B BNE $2883 (if not, branch)
C2/2878: 8A TXA
C2/2879: 0A ASL
C2/287A: 0A ASL
C2/287B: 0A ASL
C2/287C: 0A ASL
C2/287D: A8 TAY
C2/287E: A9 0A LDA #$0A
C2/2880: 99 AE 2E STA $2EAE,Y (Use Mog's sprite?)
Does that mean I need to change every instance of 0A to 0E(soldier)
C2/2872: A5 C9 LDA $C9 ($11C9)
C2/2874: C9 9F CMP #$9F (Moogle Suit in character's Armor slot?)
C2/2876: D0 0B BNE $2883 (if not, branch)
C2/2878: 8A TXA
C2/2879: 0E ASL
C2/287A: 0E ASL
C2/287B: 0E ASL
C2/287C: 0E ASL
C2/287D: A8 TAY
C2/287E: A9 0E LDA #$0E
C2/2880: 99 AE 2E STA $2EAE,Y (Use Mog's sprite?)
but put it in the C3 bank?