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Assembly Programming

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(01-16-2012, 04:40 PM)JCE3000GT Wrote: So, what exactly does this accomplish? I guess I'm not following the description?

For the same item bet you will have a different prize and/or monster to fight depending if you are in the WOB or WOR. I wanted this setup because I want the WOB colosseum to have WOB items only and to not have the possibility that the player could have amazing equipment via the colosseum if he grinds before the light of judgement.

If I push this concept even more, I could even make some item you get at the colosseum available only when you have recruited all the characters as an example or if any event I want that has an event bit has occured. This would require a 3rd list and I'm not excluding this possibility.Laugh

The only thing is you have to edit half of the data manually because FF3usME can't handle a second list.
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Messages In This Thread
Assembly Programming - by the_randomizer - 01-06-2012, 05:51 PM
RE: Assembly Programming - by Angelo26 - 01-12-2012, 08:50 PM
RE: Assembly Programming - by the_randomizer - 01-12-2012, 09:33 PM
RE: Assembly Programming - by madsiur - 01-15-2012, 03:01 AM
RE: Assembly Programming - by JCE3000GT - 01-16-2012, 04:40 PM
RE: Assembly Programming - by madsiur - 01-16-2012, 05:32 PM
RE: Assembly Programming - by JCE3000GT - 01-16-2012, 08:17 PM
RE: Assembly Programming - by madsiur - 01-23-2012, 02:47 AM
RE: Assembly Programming - by madsiur - 02-04-2012, 02:38 PM
RE: Assembly Programming - by madsiur - 03-25-2012, 04:32 AM
RE: Assembly Programming - by SSJ Rick - 03-25-2012, 01:05 PM
RE: Assembly Programming - by madsiur - 04-20-2012, 01:56 AM
RE: Assembly Programming - by Marketa Lazarova - 08-16-2016, 11:17 AM
RE: Assembly Programming - by seibaby - 08-16-2016, 01:21 PM
RE: Assembly Programming - by PinkMawile - 09-24-2016, 03:55 PM

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