11-21-2011, 05:48 PM
I looked through your site, and it looks like you aren't just making it -easy-, but you've just set every character's level to 99.
While indeed, this DOES make a game easier without producing many bugs, it also takes away the one thing that RPGs are known for - a sense of progression. If there's no more levelling up, then there's really no more game.
It feels more like you've made a save state where someone just grinded experience on low-level slimes for 100 hours before handing the game off to someone else to play.
I can see it being useful for someone who just wants to see the story, but there's literally no challenge left if you're trying to 'keep in mind that it's a game'.
I would think an Easy-Type hack would be more like lowering stats of enemies or increasing EXP gains more quickly. Or better yet, removing some of the cheap skills that monsters use or speeding up how quickly the player receives interesting skills.
If you just start the player off as a God, there's no more 'game' to play. While I'm not saying there's no place for this (there is, some people just want to steamroll a game), I'm thinking you might want to rename your project here. This is more like a collection of "God-Mode Hacks" rather than "Easy-Type Hacks".
While indeed, this DOES make a game easier without producing many bugs, it also takes away the one thing that RPGs are known for - a sense of progression. If there's no more levelling up, then there's really no more game.
It feels more like you've made a save state where someone just grinded experience on low-level slimes for 100 hours before handing the game off to someone else to play.
I can see it being useful for someone who just wants to see the story, but there's literally no challenge left if you're trying to 'keep in mind that it's a game'.
I would think an Easy-Type hack would be more like lowering stats of enemies or increasing EXP gains more quickly. Or better yet, removing some of the cheap skills that monsters use or speeding up how quickly the player receives interesting skills.
If you just start the player off as a God, there's no more 'game' to play. While I'm not saying there's no place for this (there is, some people just want to steamroll a game), I'm thinking you might want to rename your project here. This is more like a collection of "God-Mode Hacks" rather than "Easy-Type Hacks".