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HP Script (Zeemis)
04-26-2010, 01:51 PM
Hmm. Maybe that's why SquareSoft didn't bother to make bosses with health over 65535.
If FF6 isn't giving you items because of the script, I can't really help you there because this is how the script functions. I can however tell you of an upcoming solution.
I've heard that a user on this board is creating a patch which will allow you to surpass 65535 HP without the use of this type of script.
If FF6 isn't giving you items because of the script, I can't really help you there because this is how the script functions. I can however tell you of an upcoming solution.
I've heard that a user on this board is creating a patch which will allow you to surpass 65535 HP without the use of this type of script.
04-26-2010, 04:14 PM
yaeh i saw that on one of the other threads on here and i am looking forward to that. but thanks anyway for the help zeemis.
p.s keep making those kickbutt ff6 enemy hacks :cool:
p.s keep making those kickbutt ff6 enemy hacks :cool:
12-23-2010, 08:21 AM
I know this is extremely old and late but let me take a look at your script design. Perhaps it's not giving you the Items due to the way it's read.
03-17-2011, 09:26 PM
i would if i had the hp script still up on the rom but i will see if i have an older rom with the scripts in.
03-17-2011, 09:42 PM
It's true, this HP script loop does in fact make it so the monster no longer drops Items or Exp. Unless it is fixed, this should only be used for one-time custom boss battles. There are other ways to loop the HP for those that intend to make a complete hack with many high HP monsters.
We are born, live, die and then do the same thing over again.
03-17-2011, 09:49 PM
Lord Envoys script might not.
03-18-2011, 07:45 PM
well hopefully envoy can add a hp cap patch or something that somehow allows the rom to exceed the 65535 cap
03-23-2011, 12:24 AM
ahh i found an old rom with the scripts on envoy. just let me know when u want me to send it.
03-23-2011, 09:07 AM
You're not technically surpassing 65535 HP, you're tricking the game to think that a monster has (x) many lives and is revived for those amount each time he's killed and is brought back to life that many times invisibly.
The equation is basically 65535(x). X being amount of lives.
The equation is basically 65535(x). X being amount of lives.
03-24-2011, 07:36 AM
(03-17-2011, 09:42 PM)Gi Nattak Wrote: It's true, this HP script loop does in fact make it so the monster no longer drops Items or Exp. Unless it is fixed, this should only be used for one-time custom boss battles. There are other ways to loop the HP for those that intend to make a complete hack with many high HP monsters.
well do u know some gi nattak? also any word on that 24 bit hp patch yet?
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