Final Fantasy 6: Return to Darkness
#21
Thanks, I hope it meets your expectations. =)
#22
Something that's slightly more reasonable would be hex-editing the starting data such that the opening PCs are Terra + whoever replaces Vicks and Wedge. The sprite/palette information is assigned really early in the scene, so it's actually pretty easy to change which sprites Vicks and Wedge use without even messing up the other PCs.

Actually, I may be able to find the offsets for you if you're interested.
Here it is - it's just about the first thing that the game does.

CA/5E33: A9 Show title screen
CA/5E34: 7F Change character $00's name to $1D (????? )
CA/5E37: 40 Assign properties $00 to character $00 (Actor in stot 0)
CA/5E3A: 3D Create object $00
CA/5E3C: 3F Assign character $00 (Actor in stot 0) to party 1
CA/5E3F: 37 Assign graphics $00 to object $00 (Actor in stot 0)
CA/5E42: 43 Assign palette $02 to character $00 (Actor in stot 0)
CA/5E45: D4 Set event bit $1E80($2E0) [$1EDC, bit 0]
CA/5E47: D4 Set event bit $1E80($2F0) [$1EDE, bit 0]
CA/5E49: 7F Change character $0E's name to $20 (WEDGE )
CA/5E4C: 40 Assign properties $20 to character $0E (Actor in stot 14)
CA/5E4F: 3D Create object $0E
CA/5E51: 3F Assign character $0E (Actor in stot 14) to party 1
CA/5E54: 37 Assign graphics $0E to object $0E (Actor in stot 14)
CA/5E57: 43 Assign palette $01 to character $0E (Actor in stot 14)

CA/5E5A: 7F Change character $0F's name to $21 (VICKS )
CA/5E5D: 40 Assign properties $21 to character $0F (Actor in stot 15)
CA/5E60: 3D Create object $0F
CA/5E62: 3F Assign character $0F (Actor in stot 15) to party 1
CA/5E65: 37 Assign graphics $0E to object $0F (Actor in stot 15)
CA/5E68: 43 Assign palette $01 to character $0F (Actor in stot 15)


The bolded stuff is what you want to look at. "Properties" here means "stats/starting equipment/skills". Notice that Vicks and Wedge has unique properties, so you can make those whatever you want using FF3usME.

OR if you want to have another one of your PCs be a part of this opening, you can assign their properties to one of the soldiers (make sure to change the graphics assigned, too).

So, for example, if you wanted Shadow to be the mercenary escorting Terra, you could simply assign properties $03 to Vicks or Wedge, along changing the Graphics to $03 and the Palette to $04 (Shadow's natural palette). Obviously, you can change this to whatever applies to your hack. (Maybe you have Shadow with a happy palette $06 or what-have-you.)
#23
Oh, but you couldve got rid of other characters like the ghost,biggs wedge,


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