Throwable healing items?
#1
I'm thinking a scroll that heals the whole party, similar to the Pray command/multi-target heal spell. Any simple way to incorporate this?
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#2
It should be pretty easy to edit one of the 3 elemental Skeans into this using FF3usME. Just find the spell and edit it to a healing move. Then, in the "Battle Editor", find the Skean on the "Animations 1" tab to change it to whatever animation you want.

Changing one of the other skeans or scrolls should be possible too, but might require a bit of hex editing, since those re-use existing abilities. You'd just have to find the ability it pointed to and change it.
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#3
Just a heads-up, Skeans like to inflict damage even when they're supposed to be healing your party.

https://www.ff6hacking.com/forums/thread-3877.html

This might help. It's a hex edit I made a while ago to make Shadow Edge and Invis Edge editable in the item editor. You can change who is the target of the item and set it to heal. Know, though, that "Max-out", which normally makes elixirs heal the character to full (or some fraction of full), doesn't play nice with Throw. It will instead do an amount of healing relative to the character's CURRENT hit points, like Demi or Pearl Wind.
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#4
(04-15-2020, 10:38 PM)C-Dude Wrote: Just a heads-up, Skeans like to inflict damage even when they're supposed to be healing your party.

https://www.ff6hacking.com/forums/thread-3877.html

This might help.  It's a hex edit I made a while ago to make Shadow Edge and Invis Edge editable in the item editor.  You can change who is the target of the item and set it to heal.  Know, though, that "Max-out", which normally makes elixirs heal the character to full (or some fraction of full), doesn't play nice with Throw.  It will instead do an amount of healing relative to the character's CURRENT hit points, like Demi or Pearl Wind.

Some sort of overflow check for damage?
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#5
(04-15-2020, 04:51 PM)PowerPanda Wrote: It should be pretty easy to edit one of the 3 elemental Skeans into this using FF3usME. Just find the spell and edit it to a healing move. Then, in the "Battle Editor", find the Skean on the "Animations 1" tab to change it to whatever animation you want.

Changing one of the other skeans or scrolls should be possible too, but might require a bit of hex editing, since those re-use existing abilities. You'd just have to find the ability it pointed to and change it.

As far as I know it's not that easy to change since scrolls have hardcoded stuff.

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