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Check for Items for Event
04-02-2017, 06:49 PM
Again, I'm still pretty new to all of this. Is there a way to trigger an event only when certain items are in your inventory? (note: not key items)
I'm using the Guest Adder patch, and thought it might be fun to replace the old dude on the airship who unequips your party members with Kappa the Imp. When you have all 4 pieces of Imp Armor, Kappa becomes a playable character. So, the idea would be to create an event that checks for all 4 pieces of equipment. If you have it, you gain a new item which adds him to the party. Is this just a pipe dream?
I'm using the Guest Adder patch, and thought it might be fun to replace the old dude on the airship who unequips your party members with Kappa the Imp. When you have all 4 pieces of Imp Armor, Kappa becomes a playable character. So, the idea would be to create an event that checks for all 4 pieces of equipment. If you have it, you gain a new item which adds him to the party. Is this just a pipe dream?
It's not a pipe dream: https://www.ff6hacking.com/forums/showth...p?tid=3210
You'll just need 4 commands in your event code. At this point it is regular event scripting.
Edit: This custom command check for equipped items, not inventory ones. As an example you'd need to have the party leader wearing the imp gears. For all the info on event scripting, see the Events category after the Q/A section in this thread: https://www.ff6hacking.com/forums/showth...p?tid=3428
You'll just need 4 commands in your event code. At this point it is regular event scripting.
Edit: This custom command check for equipped items, not inventory ones. As an example you'd need to have the party leader wearing the imp gears. For all the info on event scripting, see the Events category after the Q/A section in this thread: https://www.ff6hacking.com/forums/showth...p?tid=3428
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