"Instant Death" over-rides "Miss if prot. from ailments"
#11
Make sure "Spell miss if death protected" is still checked. If not, the new code is skipped entirely.
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#12
Oh, whoops! Now that seems to work, so I'm getting warmer! But the other problem with spells like Death and X-Zone hitting things that should not be Death-able persists, as well as Stamina's involvement in these spells being totally negated.
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#13
Ok, I see what's wrong. Try this:
Code:
AD A7 11       LDA $11A7    (Attack's Special Byte 3)
89 04          BIT #$04
F0 05          BEQ $--
B9 95 3C       LDA $3C95,y    (Target's Special Byte 3)
4A             LSR
60             RTS

B9 A1 3A       LDA $3AA1,y    (Special Properties)
60             RTS
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#14
Unless there are any further developments, that one seems to be working *perfectly*. Stamina and Death protection work fine on their own, and Cleave / Oblivion cleaves anything and everything except those marked (I've also decided to utilize this code for Strago's Desperation Attack). Thank you so much!
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#15
Hello,

I seem to have overlooked something, here, though I am not sure where it is in the code exactly. Evidently, the "Cancel enemy desperation attack" effect is nullified when used with this new coding, leading to Retainer / Yojimbo countering such attacks despite being cleaved.
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#16
"Cancel enemy desperation attack" only lasts one turn.  so if there are more enemies remaining (and they eventually act) or any characters with periodic damage/healing, the enemy counter will kick in then; it was merely delayed.  this is a known issue on vanilla.
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#17
I see. For the time being, in lieu of a solution, I am going to have to put up with it.
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