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02-04-2022, 09:36 AM
(This post was last modified: 03-24-2022, 03:00 PM by Joshua H..)
Just thought I’d post a new thread here. I’m getting to the end of my first project for the community. And I’d like to start making a hack of my own. Now that my script is reaching its final form, I’d like to merge the TW Uncensored with Divergent Paths hack. My wishlist would be to include a new game plus mode with the option to ride a green and/or blue chocobo during the new game plus versions. It would also be interesting to have an alternate costume for Clyde, which would be assigned to a special gear load out.
My initial concerns are has Rodimus Primal made any headway on a version of his hack that includes the DP hack? If not, then which patches did he rely on to utilize the updated spell names...no less the uncensored enemy sprites...
Any amount of feedback would be welcome. I’ll try and clarify my other thoughts around said project throughout the day.*
*These will be found on page 4.
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Thanks guys, that’s just the kind of info I needed.
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Update: Well, I just DL and patched TGU, RAN, and DP together, in on bundle. The rom worked all the way up to the point where the game gives you control over Terra (with just one graphical glitch). You can enter and navigate the menus just fine, but the moment you try to move Terra’s sprite, the screen blacks out. The rom still seems to be running, though...
All things considered, I’d say that’s a good start. I’ll run the patches through conflict finder later on, when I have more time. I’m-a get this dialog script finished first.
Silent Enigma, can I hit you up to find some of the bugs between said patches later this year? Some time around late summer or autumn might work best. Panda kept good notes on his work.
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Okay, I’m starting to see how easy it would be to create an expanded NPC as an alternate costume for Clyde. My question moving forward would be, will the expanded NPC have a shared color pallet in the same manner as the main characters of the game?
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Yes, yes it would.
We are born, live, die and then do the same thing over again.
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Thanks, so I would have to leave the colors of Clydes NPC as they are. Shadow does have an NPC Clyde sprite, but it's not expanded. In theory, I could still add the extra movements of Clyde's NPC sprite without changing the pallet. Hmmm...
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No pressure, I’ll check in again later this year.