Gilgamesh sprite project
11-20-2011, 08:20 PM
Ok, all done except for one sprite, because I have no clue what it's supposed to be, so if someone could enlighten me, that'd be great....
11-20-2011, 09:20 PM
11-20-2011, 09:27 PM
11-21-2011, 02:44 PM
its the angry pose lolz
but yeah
also bad ass
but yeah
also bad ass
"Sometimes ninjas do wrong to each other, and in dat way the force of tha earf' comes around da moon - and at that presence, da dirt, it overshadows the grass, so you're like, I can't cut dis grass, there's no sun comin' through. So in order to enable each other the two fruits have to look each other in da eye and understand we can only be right, as da ripe is wrong, you know what I mean?"
-HNIC
11-21-2011, 11:00 PM
Poco, why are the legs backwards on the third sprite on all of your sheets? Should mine be like that?
11-22-2011, 02:34 AM
I'll just answer for him, since I need a reason to post again.
There's a small graphical error with the sprite editors where the bottom half of the third frame and forward and backwards walking sprite appeared mirrored.
To counter this, Poco mirrors the bottom half of those sprites so it appears correct in game.
There's a small graphical error with the sprite editors where the bottom half of the third frame and forward and backwards walking sprite appeared mirrored.
To counter this, Poco mirrors the bottom half of those sprites so it appears correct in game.
11-22-2011, 02:57 AM
thats exactly what I do lol
but this is an issue because of how the game itself is programmed
but this is an issue because of how the game itself is programmed
"Sometimes ninjas do wrong to each other, and in dat way the force of tha earf' comes around da moon - and at that presence, da dirt, it overshadows the grass, so you're like, I can't cut dis grass, there's no sun comin' through. So in order to enable each other the two fruits have to look each other in da eye and understand we can only be right, as da ripe is wrong, you know what I mean?"
-HNIC
11-28-2011, 01:46 PM
(11-22-2011, 02:57 AM)Poco Loco Wrote: thats exactly what I do lol
but this is an issue because of how the game itself is programmed
So.....I should flip the bottom tiles in the sprite editor? So that the animation looks off in the editor? Or if the animation looks right am I good to export?
PS, this is the last holdup to a finished Gilgamesh sprite.....woo hoo!!!!
11-28-2011, 06:01 PM
it will flip on its own in the sprite editor so yeah :p
if the animation is clean with no issues then yes, export it
if the animation is clean with no issues then yes, export it
"Sometimes ninjas do wrong to each other, and in dat way the force of tha earf' comes around da moon - and at that presence, da dirt, it overshadows the grass, so you're like, I can't cut dis grass, there's no sun comin' through. So in order to enable each other the two fruits have to look each other in da eye and understand we can only be right, as da ripe is wrong, you know what I mean?"
-HNIC
12-05-2011, 09:11 PM
Ok, final draft.....
How do I submit it to the database?
How do I submit it to the database?
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