This is an old revision of the document!
Sound Effects
Overview
All sound effects (mp3) have been uploaded in ff3:ff3us:doc:asm:list:sfx. For implementation, see my example below or refer to the plugin page.
Sound effects are played with event command: F4 XX
List of Sound Effects
Index | Sound Effect | Listen | |
---|---|---|---|
$00 | Lore casting sound | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:00bluemagic.mp3</spoiler> |
$01 | Casting black magic spell | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:01blackmagic.mp3</spoiler> |
$02 | Casting white magic spell | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:02whitemagic.mp3</spoiler> |
$03 | Esper summoning | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:03blackmagic2.mp3</spoiler> |
$04 | Running Footsteps / Escaping | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:04runaway.mp3</spoiler> |
$05 | Ultima | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:05ultima.mp3</spoiler> |
$06 | Earth Breaking | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:06inferno.mp3</spoiler> |
$07 | Haste | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:07haste.mp3</spoiler> |
$08 | Phoenix scream | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:08dragonesper.mp3</spoiler> |
$09 | Scan's “target” sound | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:09scan.mp3</spoiler> |
$0A | Rasp's first sound effect | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:0arasp.mp3</spoiler> |
$0B | Rasp's second sound effect | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:0brasp2.mp3</spoiler> |
$0C | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:0Claseratk.mp3</spoiler> | |
$0D | Miss | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:0Dmiss.mp3</spoiler> |
$0E | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:0Edragonattack.mp3</spoiler> | |
$0F | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:0Fidk.mp3</spoiler> | |
$10 | Bum Rush | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:10canonexplosion.mp3</spoiler> |
$11 | ? | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:11idk.mp3</spoiler> |
$12 | ? | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:12infernoshort.mp3</spoiler> |
$13 | ? | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:13explosion.mp3</spoiler> |
$14 | ? | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:14esperattack.mp3</spoiler> |
$15 | Thundaga | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:15bolt3.mp3</spoiler> |
$16 | Fire 1 | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:16fire1.mp3</spoiler> |
$17 | ? | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:17ting.mp3</spoiler> |
$1B | Ice 1 | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:18ice1.mp3</spoiler> |
$19 | Fire 3 | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:19fire3.mp3</spoiler> |
$20 | Poison | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:20poison.mp3</spoiler> |
$21 | Constant punching | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:21constantpunching.mp3</spoiler> |
$22 | Bio | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:22bio.mp3</spoiler> |
$25 | Meteor | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:25meteorshort.mp3</spoiler> |
$28 | Meteor | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:28thief.mp3</spoiler> |
$29 | Save Point echo? | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:29savetingecho.mp3</spoiler> |
$2E | Sword Stab | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:2Estab.mp3</spoiler> |
$30 | Dispel | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:30tempestlike.mp3</spoiler> |
$31 | Flare (part 1) | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:31flarepart1.mp3</spoiler> |
$32 | ? | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:32mecha.mp3</spoiler> |
$33 | Punch | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:33hitfist.mp3</spoiler> |
$34 | Curative item | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:34curativeitem.mp3</spoiler> |
$35 | Dispel (Break spell) | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:35breakspell.mp3</spoiler> |
$36 | Ice 2 (part 1) | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:36ice2part1.mp3</spoiler> |
$37 | Ice 2 crystalization (part 2) | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:37ice2part2.mp3</spoiler> |
$38 | Ice 2 crystalization (part 2) | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:38impspellpart1.mp3</spoiler> |
$39 | Muddle / Confuse | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:39muddle.mp3</spoiler> |
$40 | SwdTech Activation | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:40cyanswdtechactivation.mp3</spoiler> |
$41 | ? | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:41multipleting.mp3</spoiler> |
$42 | Fire 2 | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:42fire2.mp3</spoiler> |
$43 | Bolt 1 | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:43bolt1.mp3</spoiler> |
$44 | Runic | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:44ting.mp3</spoiler> |
$45 | Shell | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:45shell.mp3</spoiler> |
$46 | Esper disappears | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:46esperpartydisappear.mp3</spoiler> |
$47 | ? | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:47runic.mp3</spoiler> |
$48 | ? | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:48runic.mp3</spoiler> |
$49 | ? | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:49runic.mp3</spoiler> |
$50 | Shock | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:50idk.mp3</spoiler> |
$51 | Machine | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:51machine.mp3</spoiler> |
$52 | SwdTech Stunner | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:52swdtechstunner.mp3</spoiler> |
$53 | ? | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:53idk.mp3</spoiler> |
$54 | ? | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:54idk.mp3</spoiler> |
$55 | ? | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:55idk.mp3</spoiler> |
$56 | Boomerang | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:56boomerang.mp3</spoiler> |
$57 | ? | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:57idk.mp3</spoiler> |
$58 | Vanish | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:58vanish.mp3</spoiler> |
$59 | Green Cherry | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:59greencherry.mp3</spoiler> |
$60 | ? | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:60idk.mp3</spoiler> |
$61 | ? | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:61idk.mp3</spoiler> |
$62 | ? | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:62idk.mp3</spoiler> |
$63 | ? | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:63idk.mp3</spoiler> |
$64 | SwdTech High? | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:64highswdtech.mp3</spoiler> |
$65 | Sword Slash | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:65swordslash.mp3</spoiler> |
$66 | Bio Blaster | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:66bioblastr.mp3</spoiler> |
$67 | Esper Shining | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:67espershining.mp3</spoiler> |
$68 | Snare | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:68snare.mp3</spoiler> |
$69 | Osmose /Plasma (Water Rondo Dance) | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:69osmose.mp3</spoiler> |
$6A | Jump sound | ||
$6D | Espers turned into magicite) | ||
$70 | ? | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:70weird.mp3</spoiler> |
$71 | ? | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:71eeriewave.mp3</spoiler> |
$72 | Wind | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:72bigwind.mp3</spoiler> |
$73 | Narshe Wind | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:73narshewind.mp3</spoiler> |
$74 | ? | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:74kefkaattack.mp3</spoiler> |
$75 | ? | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:75mechanicwalk.mp3</spoiler> |
$76 | ? | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:76harvester.mp3</spoiler> |
$77 | ? | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:77beat.mp3</spoiler> |
$78 | ? | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:78closing.mp3</spoiler> |
$79 | ? | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:79equarake.mp3</spoiler> |
$7A | ? | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:7Aidk.mp3</spoiler> |
$7B | ? | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:7Bidk.mp3</spoiler> |
$80 | ? | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:80longfireball.mp3</spoiler> |
$81 | Bismarck | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:81zapaqua.mp3</spoiler> |
$82 | ? | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:82drill.mp3</spoiler> |
$83 | ? | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:83wallchange.mp3</spoiler> |
$84 | ? | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:84.mp3</spoiler> |
$85 | ? | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:85idk.mp3</spoiler> |
$86 | ? | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:86idk.mp3</spoiler> |
$87 | ? | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:87wallchange.mp3</spoiler> |
$88 | ? | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:88.mp3</spoiler> |
$89 | Burning House falling apart | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:89exploder.mp3</spoiler> |
$90 | ? | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:90alranchor.mp3</spoiler> |
$91 | ? | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:91idk.mp3</spoiler> |
$92 | Train Horn | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:92trainhorn.mp3</spoiler> |
$93 | ? | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:93idk.mp3</spoiler> |
$94 | ? | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:94idk.mp3</spoiler> |
$95 | ? | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:95idk.mp3</spoiler> |
$96 | ? | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:96idk.mp3</spoiler> |
$97 | Dog Bark | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:97bark.mp3</spoiler> |
$98 | Door | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:98doorecho.mp3</spoiler> |
$99 | Door (distant) | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:99doordistant.mp3</spoiler> |
$A0 | Block Shield | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:A0blockshield.mp3</spoiler> |
$A1 | Curative Item | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:A1curativeitem.mp3</spoiler> |
$A2 | Flare | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:A2flare.mp3</spoiler> |
$A3 | ? | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:A3zap.mp3</spoiler> |
$A4 | ? | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:A4swordslash.mp3</spoiler> |
$A5 | Earthquake | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:A5earthquake.mp3</spoiler> |
$A6 | Open chest / Switch | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:A6switch.mp3</spoiler> |
$A7 | ? | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:A7weirdbeat.mp3</spoiler> |
$A8 | Sword Slash | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:A8swordslash.mp3</spoiler> |
$A9 | ? | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:A9objectmove.mp3</spoiler> |
$B0 | ? | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:B0machinepowerup.mp3</spoiler> |
$B1 | ? | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:B1healingwind.mp3</spoiler> |
$B2 | ? | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:B2cinema.mp3</spoiler> |
$B3 | ? | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:B3dk.mp3</spoiler> |
$B4 | ? | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:B4explosion.mp3</spoiler> |
$B5 | Landing on the floor (after someone jumps) | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:B5lilhit.mp3</spoiler> |
$B6 | Will of the wisp sound | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:B6elffire.mp3</spoiler> |
$B7 | ? | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:B7explosio.mp3</spoiler> |
$B8 | ? | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:B8whistle.mp3</spoiler> |
$B9 | ? | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:B9terrascream.mp3</spoiler> |
$BA | Falling Down | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:BAfallingdown.mp3</spoiler> |
$BB | ? | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:BBbigclose.mp3</spoiler> |
$BC | ? | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:BClilpummel.mp3</spoiler> |
$BD | ? | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:BDmachineray.mp3</spoiler> |
$BE | ? | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:BEdeathtoll.mp3</spoiler> |
$BF | Buy/Sell sound used in shops | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:BFbuyingselling.mp3</spoiler> |
$C0 | Pidgeon tweet | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:C0bird.mp3</spoiler> |
$C1 | Start battle (mosaic) | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:C1encounter.mp3</spoiler> |
$C2 | ? | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:C2ting.mp3</spoiler> |
$C3 | ? | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:C3gauroar.mp3</spoiler> |
$C4 | ? | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:C4machinaryshort.mp3</spoiler> |
$C5 | ? | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:C5cure1part2.mp3</spoiler> |
$C6 | ? | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:C6saveting.mp3</spoiler> |
$C7 | Fell hard on the floor | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:C7chestclose.mp3</spoiler> |
$C8 | ? | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:C8idk.mp3</spoiler> |
$C9 | ? | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:C9swdtech.mp3</spoiler> |
$CA | ? | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:CAidk.mp3</spoiler> |
$CB | ? | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:CBcurespellpart2.mp3</spoiler> |
$CC | ? | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:CChitechno.mp3</spoiler> |
$CD | Kefka's Laugh | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:CDkefklaugh.mp3</spoiler> |
$CE | Splash | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:CEwatersplash.mp3</spoiler> |
$CF | ? | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:CFmachineboomerang.mp3</spoiler> |
$D0 | ? | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:D0idk.mp3</spoiler> |
$D1 | ? | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:D1ting.mp3</spoiler> |
$D2 | ? | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:D2fireclne.mp3</spoiler> |
$D3 | ? | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:D3zap.mp3</spoiler> |
$D4 | ? | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:D4noiseblaster.mp3</spoiler> |
$D5 | ? | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:D5idk.mp3</spoiler> |
$D6 | ? | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:D6longwind.mp3</spoiler> |
$D7 | ? | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:D7idk.mp3</spoiler> |
$D8 | ? | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:D8bubble.mp3</spoiler> |
$D9 | Chocobo squeek | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:D9chocobo.mp3</spoiler> |
$DA | ? | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:DAfallhit.mp3</spoiler> |
$DB | ? | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:DBclose.mp3</spoiler> |
$DC | ? | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:DCmenuting.mp3</spoiler> |
$DD | ? | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:DDalarm.mp3</spoiler> |
$DE | ? | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:DEtrainstopping.mp3</spoiler> |
$DF | Elevator sound | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:DFcharge.mp3</spoiler> |
$E0 | ? | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:E0idk.mp3</spoiler> |
$E1 | ? | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:E1idk.mp3</spoiler> |
$E2 | ? | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:E2idk.mp3</spoiler> |
$E3 | ? | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:E3openhuge.mp3</spoiler> |
$E4 | ? | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:E4idk.mp3</spoiler> |
$E5 | ? | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:E5idk.mp3</spoiler> |
$E6 | ? | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:E6idk.mp3</spoiler> |
$E7 | ? | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:E7idk.mp3</spoiler> |
$E8 | Huge Footstep (Phunbaba's) | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:E8idk.mp3</spoiler> |
$E9 | ? | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:E9idk.mp3</spoiler> |
$EA | ? | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:EAidk.mp3</spoiler> |
$EB | Rain | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:EBrainspell.mp3</spoiler> |
$EC | Heartbeat | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:ECheartbeat.mp3</spoiler> |
$ED | Train Starting | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:EDtrainstarting.mp3</spoiler> |
$EE | Cure in menu | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:EEcureinmenu.mp3</spoiler> |
$EF | Boss sound | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:EFbossappearingescaping.mp3</spoiler> |
$F0 | Distant Boom | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:F0distantboom.mp3</spoiler> |
$F1 | Zap Charge | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:F1zapcharge.mp3</spoiler> |
$F2 | Boss Death | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:F2bossdeath.mp3</spoiler> |
$F3 | Dice Thrown | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:F3dicethrown.mp3</spoiler> |
$F4 | ? | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:F4idk.mp3</spoiler> |
$F5 | Fighting | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:F5fighting.mp3</spoiler> |
$F6 | Big Earthquake | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:F6bigearthquake.mp3</spoiler> |
$F7 | Close big near | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:F7closebignear.mp3</spoiler> |
$F8 | Demi | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:F8demiflare.mp3</spoiler> |
$F9 | Mog | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:F9mog.mp3</spoiler> |
$FA | Dice 2 | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:FAdice2.mp3</spoiler> |
$FB | ? | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:FBghostmusic.mp3</spoiler> |
$FC | ? | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:FCmenuting2.mp3</spoiler> |
$FD | ? | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:FDidk.mp3</spoiler> |
$FE | ? | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:FEidk.mp3</spoiler> |
$FF | ? | <spoiler | Listen>ff3:ff3us:doc:asm:list:sfx:FFidk.mp3</spoiler> |