Description | URL |
BRR Samples with no sample length as first two bytes. Pitch, loop and ADSR data are in a text file. | Download |
BRR Samples with first two bytes as sample length. Pitch, loop and ADSR data are in a text file. | Download |
BRR Samples with first two bytes as sample length. Each sample has it own folder with data in bin files. | Download |
BRR Samples with no sample length as first two bytes converted to WAV audio file. | Download |
All the 4 packages above | Download |
22 samples |
$0248CF-$02492A | Loop start positions |
$02492B-$024941 | Pitch Multipliers? |
$024942-$024989 | BRR samples pointers |
$02498A-$03721C | BRR samples |
All the data was taken from the Final Fantasy 4 ROM except for ADSR data and PITCH2, which act as default values for a FF6 use (while not have been tested). PITCH1 is the one byte pitch multipliers in FF4. The LOOP data has 4 bytes in the FF4 ROM but first two bytes are always 00 00. ( There was an error in the file generation hence making all loop data written as 0000, this will be fixed in next update..
ID | Offset | Size | Name | PITCH1* | ADSR | PITCH2* | LOOP |
$00 | $024000-$02721E | $321F | silence | 00 | FFE0 | 0000 | 0000 |
$01 | $02498A-$02612B | $17A2 | strings | 01 | FFE0 | 0000 | 0000 |
$02 | $02612C-$02623B | $0110 | harp | E3 | FFE0 | 0000 | 0000 |
$03 | $02623C-$026543 | $0308 | grand piano | E3 | FFE0 | 0000 | 0000 |
$04 | $026544-$028876 | $2333 | harp | 02 | FFE0 | 0000 | 0000 |
$05 | $028877-$0293B8 | $0B42 | pipe organ | 01 | FFE0 | 0000 | 0000 |
$06 | $0293B9-$02956A | $01B2 | trumpet | E3 | FFE0 | 0000 | 0000 |
$07 | $02956B-$0296EF | $0185 | flute | E3 | FFE0 | 0000 | 0000 |
$08 | $0296F0-$02B5BD | $1ECE | xylophone | 02 | FFE0 | 0000 | 0000 |
$09 | $02B5BE-$02BBA7 | $05EA | bass guitar | FF | FFE0 | 0000 | 0000 |
$0A | $02BBA8-$02DEDA | $2333 | timpani | 01 | FFE0 | 0000 | 0000 |
$0B | $02DEDB-$02F3D0 | $14F6 | electric piano | 02 | FFE0 | 0000 | 0000 |
$0C | $02F3D1-$030338 | $0F68 | snare drum | 00 | FFE0 | 0000 | 0000 |
$0D | $030339-$030889 | $0551 | kick drum | 00 | FFE0 | 0000 | 0000 |
$0E | $03088A-$031B3F | $12B6 | hard snare drum | 00 | FFE0 | 0000 | 0000 |
$0F | $031B40-$032DF5 | $12B6 | conga drum | 00 | FFE0 | 0000 | 0000 |
$10 | $032DF6-$0340FC | $1307 | loop cymbals | 00 | FFE0 | 0000 | 0000 |
$11 | $0340FD-$0348B1 | $07B5 | hi hat | 00 | FFE0 | 0000 | 0000 |
$12 | $0348B2-$035186 | $08D5 | cowbell | 00 | FFE0 | 0000 | 0000 |
$13 | $035187-$0355F6 | $0470 | shaker | 00 | FFE0 | 0000 | 0000 |
$14 | $0355F7-$035D3F | $0749 | whistle | 00 | FFE0 | 0000 | 0000 |
$15 | $035D40-$036CA7 | $0F68 | conga drum | 00 | FFE0 | 0000 | 0000 |
$16 | $036CA8-$03721C | $0575 | chocobo | 00 | FFE0 | 0000 | 0000 |
* PITCH1 is ROM data, PITCH2 is FF6 compatible data (not yet documented)