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FFVI Advance on SNES Project
02-09-2012, 03:44 PM
SCRIPTS:
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Dialogue Script - Completed
Dialogue Expansion & Insertion - Completed
Battle Big Script - Completed
Battle Big Expension & Insertion - In Progress
Battle Small Script - Completed
Battle Small Expansion & Insertion - In Progress
Battle Lines - Completed
Battle Lines Insertion - Completed
ABILITIES:
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Magic - Completed
Magic Descriptions - In Progress
Espers - Completed
Esper Descriptions - In Progress
Bushido - Completed
Bushido Descriptions - In Progress
Blitz - Completed
Blitz Descriptions - In Progress
Lores - In Progress
Lore Descriptions - In Progress
Dances - Completed
ITEMS:
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Items - In Progress
Item Descriptions - In Progress
All Item Description Expansion - In Progress
Weapons - In Progress
Weapon Descriptions - In Progress
Weapon Types - Completed
Shields - In Progress
Shield Descriptions - In Progress
Armor - In Progress
Armor Descriptions - In Progress
Helmets - In Progress
Helmet Descriptions - In Progress
Relics - In Progress
Relic Descriptions - In Progress
Tools - In Progress
Tool Descriptions - In Progress
Skean - In Progress
Skean Descriptions - In Progress
GRAPHICS:
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Uncensored Japanese Graphics - Completed
FFVI Title Screen - Completed
Custom Dialogue Font - In Progress
Custom Menu Font - In Progress
Cafe to Pub - Completed
Custom ATB Gauge - Completed
MISC:
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Commands - Completed
Characters - Completed
Menu Text - Completed
Enemies - In Progress
Enemy Skills - In Progress
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Pretty much everything is finished, I just have a bit to do on the main dialogue, and fix some item names.
For the item names, I was wondering which would be better. Should I use the GBA names that fit, and use the SNES names when the GBA names are too long? Or would it be better to go with only GBA names, and just try to abbreviate them if they don't fit?
Now for the harder part... the battle dialogues don't fit. Even after removing the lines that are not used in the game, there is still too much data.
Now, I have an idea of how to move the data to another bank, but I don't have much practical experience with this. I'm gonna look over the disassembly docs as soon as I finish the script, but if anyone is able to (and would like to) try and nudge me in the right direction, it would be greatly appreciated
NNID (Wii U): pjmcphee
PSN: PaJMtree
Xbox Live: PJ_McPhizzle
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