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FFVI Advance on SNES Project

#1
Posts: 170
Threads: 12
Thanks Received: 3
Thanks Given: 7
Joined: Oct 2011
Reputation: 3
Status
None

SCRIPTS:
--------------------------------------------------
Dialogue Script - Completed
Dialogue Expansion & Insertion - Completed

Battle Big Script - Completed
Battle Big Expension & Insertion - In Progress

Battle Small Script - Completed
Battle Small Expansion & Insertion - In Progress

Battle Lines - Completed
Battle Lines Insertion - Completed


ABILITIES:
--------------------------------------------------
Magic - Completed
Magic Descriptions - In Progress

Espers - Completed
Esper Descriptions - In Progress

Bushido - Completed
Bushido Descriptions - In Progress

Blitz - Completed
Blitz Descriptions - In Progress

Lores - In Progress
Lore Descriptions - In Progress

Dances - Completed


ITEMS:
----------------------------------------
Items - In Progress
Item Descriptions - In Progress
All Item Description Expansion - In Progress

Weapons - In Progress
Weapon Descriptions - In Progress
Weapon Types - Completed

Shields - In Progress
Shield Descriptions - In Progress

Armor - In Progress
Armor Descriptions - In Progress

Helmets - In Progress
Helmet Descriptions - In Progress

Relics - In Progress
Relic Descriptions - In Progress

Tools - In Progress
Tool Descriptions - In Progress

Skean - In Progress
Skean Descriptions - In Progress


GRAPHICS:
----------------------------------------
Uncensored Japanese Graphics - Completed
FFVI Title Screen - Completed
Custom Dialogue Font - In Progress
Custom Menu Font - In Progress
Cafe to Pub - Completed
Custom ATB Gauge - Completed


MISC:
----------------------------------------

Commands - Completed
Characters - Completed
Menu Text - Completed
Enemies - In Progress
Enemy Skills - In Progress


-------------------------------------------------------------------------------
Pretty much everything is finished, I just have a bit to do on the main dialogue, and fix some item names.

For the item names, I was wondering which would be better. Should I use the GBA names that fit, and use the SNES names when the GBA names are too long? Or would it be better to go with only GBA names, and just try to abbreviate them if they don't fit?

Now for the harder part... the battle dialogues don't fit. Even after removing the lines that are not used in the game, there is still too much data.

Now, I have an idea of how to move the data to another bank, but I don't have much practical experience with this. I'm gonna look over the disassembly docs as soon as I finish the script, but if anyone is able to (and would like to) try and nudge me in the right direction, it would be greatly appreciated Laugh


NNID (Wii U): pjmcphee
PSN: PaJMtree
Xbox Live: PJ_McPhizzle
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[-] The following 1 user says Thank You to pjmcphee87 for this post:
  • Binarynova (04-06-2012)



Messages In This Thread
FFVI Advance on SNES Project - by pjmcphee87 - 02-09-2012, 03:44 PM
RE: FF6 GBA Script Project - by madsiur - 02-09-2012, 04:39 PM
RE: FF6 GBA Script Project - by pjmcphee87 - 02-09-2012, 05:56 PM
RE: FF6 GBA Script Project - by madsiur - 02-09-2012, 07:11 PM
RE: FF6 GBA Script Project - by pjmcphee87 - 02-10-2012, 02:49 PM
RE: FF6 GBA Script Project - by pjmcphee87 - 02-22-2012, 01:56 PM
RE: FF6 GBA Script Project - by madsiur - 02-22-2012, 06:33 PM
RE: FF6 GBA Script Project - by pjmcphee87 - 02-22-2012, 07:25 PM
RE: FF6 GBA Script Project - by Angelo26 - 02-22-2012, 10:10 PM
RE: FF6 GBA Script Project - by pjmcphee87 - 02-22-2012, 11:07 PM
RE: FF6 GBA Script Project - by DarkPhoenix - 02-23-2012, 11:03 AM
RE: FF6 GBA Script Project - by pjmcphee87 - 02-23-2012, 11:52 AM
RE: FF6 GBA Script Project - by pjmcphee87 - 02-28-2012, 12:30 PM
RE: FF6 GBA Script Project - by Angelo26 - 03-01-2012, 09:01 AM
RE: FF6 GBA Script Project - by pjmcphee87 - 03-01-2012, 10:16 AM
RE: FFVI Advance on SNES Project - by Binarynova - 04-06-2012, 05:16 PM
RE: FFVI Advance on SNES Project - by pjmcphee87 - 04-11-2012, 09:01 PM
RE: FFVI Advance on SNES Project - by Binarynova - 01-06-2013, 01:43 AM

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