Chrono Trigger Menu Backgrounds
Patch data
Name | Chrono Trigger Menu Backgrounds 1.0 |
Author | madsiur |
Link | Download |
Rom data
ROM Name | Final Fantasy III (USA) 1.0 |
ROM SHA-1 | 4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7 |
Header | No |
ROM Name | Final Fantasy III (USA) 1.1 |
ROM SHA-1 | 057ADA1C641E3E0B3CA34E6E4F4EB1B05A87143A |
Header | No |
Offsets
$ED0000 - $ED1BFF | Menu Window Graphics ($380 bytes * 8 backgrounds) |
$ED1C00 - $ED1C0F | Menu Window Palette 1 (8 colors) |
$ED1C20 - $ED1C2F | Menu Window Palette 2 (8 colors) |
$ED1C40 - $ED1C4F | Menu Window Palette 3 (8 colors) |
$ED1C60 - $ED1C6F | Menu Window Palette 4 (8 colors) |
$ED1C80 - $ED1C8F | Menu Window Palette 5 (8 colors) |
$ED1CA0 - $ED1CAF | Menu Window Palette 6 (8 colors) |
$ED1CC0 - $ED1CCF | Menu Window Palette 7 (8 colors) |
$ED1CE0 - $ED1CEF | Menu Window Palette 8 (8 colors) |
Description
This hack could be called “CT Menu Import”. All 8 Chrono Trigger menu backgrounds and palettes have been copied to the FF3us ROM, in the same order they appear in Chrono Trigger. The only change is graphics tile order and duplication, because CT does the same job as FF6 with less tiles in a different order, but final result is the same. The patch provided implement all 8 CT menu backgrounds.
For a custom implementation, you can run the ASM file. It's really simple, you comment in the ASM file the backgrounds (and corresponding palettes) you don't want or swap entries to have as an example background 1, 2, 6 in positions 3, 4, 5, leaving the rest of the backgrounds as vanilla FF3us. See the ASM file for more details.
The last 8 colors of each FF3us menu palette remain untouched because they are unused and CT menu palettes are 8 colors.