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Description | URL |
BRR Samples with no sample length as first two bytes. Pitch, loop and ADSR data are in a text file. | Download |
BRR Samples with first two bytes as sample length. Pitch, loop and ADSR data are in a text file. | Download |
BRR Samples with first two bytes as sample length. Each sample has it own folder with data in bin files. | Download |
BRR Samples with no sample length as first two bytes converted to WAV audio file. | Download |
All the 4 packages above | Download |
22 samples |
$0248CF-$02492A | Loop start positions |
$02492B-$024941 | Pitch Multipliers? |
$024942-$024989 | BRR samples pointers |
$02498A-$03721C | BRR samples |
All the data was taken from the Final Fantasy 4 ROM except for ADSR data and PITCH2, which act as default values for a FF6 use. PITCH1 is the one byte pitch multipliers in FF4. The LOOP data has 4 bytes in the FF4 ROM but first two bytes are always 00 00.
ID | Offset | Size | Name | PITCH1* |