ff3:ff3us:music:brrsamples:ff4

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Each BRR sample has it own folder with data in bin files. Download
BRR Samples only and pitch, loop and ADSR data are in a text file. Download
22 samples
$0248CF-$02492A Loop start positions
$02492B-$024941 Pitch Multipliers
$024942-$024989 BRR samples pointers
$02498A-$03721C BRR samples

All the data was taken from the Final Fantasy 4 ROM except for ADSR data and PITCH2, which act as default values for a FF6 use. PITCH1 is the one byte pitch multipliers in FF4. The LOOP data has 4 bytes in the FF4 ROM but first two bytes are always 00 00.

ID Offset Size Name PITCH1 ADSR PITCH2 LOOP
$00 $024000-$02721E $321F Silence 00 FFE0 0000 0000
$01 $02498A-$02612B $17A2 Strings 01 FFE0 0000 1B00
$02 $02612C-$02623B $0110 Harp E3 FFE0 0000 FC00
$03 $02623C-$026543 $0308 Grand Piano E3 FFE0 0000 BE02
$04 $026544-$028876 $2333 Harp 02 FFE0 0000 0000
$05 $028877-$0293B8 $0B42 Pipe Organ 01 FFE0 0000 1B00
$06 $0293B9-$02956A $01B2 Trumpet E3 FFE0 0000 8C01
$07 $02956B-$0296EF $0185 Flute E3 FFE0 0000 7101
$08 $0296F0-$02B5BD $1ECE Xylophone 02 FFE0 0000 0000
$09 $02B5BE-$02BBA7 $05EA Bass Guitar FF FFE0 0000 4605
$0A $02BBA8-$02DEDA $2333 Timpani 01 FFE0 0000 0000
$0B $02DEDB-$02F3D0 $14F6 Electric Piano 02 FFE0 0000 5703
$0C $02F3D1-$030338 $0F68 Snare Drum 00 FFE0 0000 0000
$0D $030339-$030889 $0551 Kick Drum 00 FFE0 0000 0000
$0E $03088A-$031B3F $12B6 Hard Snare Drum 00 FFE0 0000 0000
$0F $031B40-$032DF5 $12B6 Conga Drum 00 FFE0 0000 0000
$10 $032DF6-$0340FC $1307 Loop Cymbals 00 FFE0 0000 BB05
$11 $0340FD-$0348B1 $07B5 Hihat 00 FFE0 0000 0000
$12 $0348B2-$035186 $08D5 Cowbell 00 FFE0 0000 0000
$13 $035187-$0355F6 $0470 Shaker 00 FFE0 0000 0000
$14 $0355F7-$035D3F $0749 Whistle 00 FFE0 0000 0000
$15 $035D40-$036CA7 $0F68 Conga Drum 00 FFE0 0000 0000
$16 $036CA8-$03721C $0575 Chocobo 00 FFE0 0000 8004
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