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ff3:ff3us:doc:asm:fmt:map_tile_sets [2016/08/11 17:55] m06 created |
ff3:ff3us:doc:asm:fmt:map_tile_sets [2019/02/12 12:19] (current) |
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| SNES offset | | SNES offset | ||
| Chunk size | | Chunk size | ||
+ | | Size (decompressed) | ||
| Number of chunks | $4B | | | Number of chunks | $4B | | ||
| Total size | | Total size | ||
+ | ===== Tile Sets Data ===== | ||
+ | Each tile set is $800 and has a maximum of $100 tile (16x16). Each tile is composed of 4 8x8 subtiles, top-left (1), top-right (2), bottom-left (3) and bottom-right (4). Bytes $400 to $7FF are one byte of data per subtile, starting from all top-left subtiles ($400-$4FF) and following same order as described above. As an example consider tile $F3 of the tile set: | ||
+ | | subtile | ||
+ | | top-left | ||
+ | | top-right | ||
+ | | bottom-left | ||
+ | | bottom-right | ||
+ | |||
+ | This data byte has the following format: | ||
+ | |||
+ | | bit 0 | ? | | ||
+ | | bit 1 | ? | | ||
+ | | bits 2-4 | Palette ID (0 to 7) | | ||
+ | | bit 5 | Priority one | | ||
+ | | bit 6 | Mirrored | ||
+ | | bit 7 | Inverted | ||
+ | |||
+ | ===== Tile Sets ===== | ||
+ | |||
+ | < | ||
+ | L1 L2 Tileset GFX1 GFX2 GFX3 GFX4 | PROP PAL | 7-bit Hex | ||
+ | --------------------------------------------------------------------+----------+-------------- | ||
+ | 00 00 Desert and Figaro Castle | ||
+ | 00 2A Castle in Moonlight (Opera) 00 | ||
+ | 01 02 Houses and Trees Outdoors 04 | ||
+ | 03 04 Doma / Ancient Castle Outdoors* 00 | ||
+ | 05 06 Town Outdoors 0A | ||
+ | 07 08 Docks* 0C | ||
+ | 09 -- Cave 0E | ||
+ | 09 26 Cave w/ Primal Habitants (moogles) 0E | ||
+ | 09 2E Cave w/ River 0E | ||
+ | 09 40 Cave w/ Lava 0E | ||
+ | 0A 0B Castle Indoors 0F | ||
+ | 0C -- Lete River / Veldt Waterfall 14 | ||
+ | 0D 0E Imperial Camp 15 | ||
+ | 0F -- Cave w/ light shining 17 | ||
+ | 10 11 Town Indoors 19 | ||
+ | 12 25 Mountain Cliff 1C | ||
+ | 12 2A Mountain Cliff w/ Waterfall 1C | ||
+ | 12 2C Mountain Entrance 1C | ||
+ | 13 14 Narshe Outdoors 0A | ||
+ | 35 14 Narshe Outdoors Intro 0A | ||
+ | 15 16 Damaged Town Outdoors 0A | ||
+ | 17 31 Snow Cliff 22 | ||
+ | 18 2D Train Docking Station 26 | ||
+ | 19 1A Phantom Train Interior 2A | ||
+ | 1B 1C Zozo | ||
+ | 1B 1C Fanatic Tower 2B | ||
+ | 1D 1E Vector Outdoors* | ||
+ | 1F 20 Figro Eng. / Ancient Castle Indoors 0F | ||
+ | 21 -- Returner' | ||
+ | 22 43 Magitek Res. Facility 36 | ||
+ | 23 24 Floating Continent, earth below 30 | ||
+ | 27 28 Village Outdoors 04 | ||
+ | 29 2B Kefka' | ||
+ | 29 44 Kefka' | ||
+ | 2F 30 Magitek Factory, Elevator 36 | ||
+ | 32 33 Airship, Deck* 3D | ||
+ | 34 34 Airship, Indoors* 3D | ||
+ | 34 34 Casino Room | | BD1DCF07D068 | ||
+ | 36 | ||
+ | 37 38 Phantom Forest 41 | ||
+ | 39 3A Imperial Palace, entrance 43 | ||
+ | 39 3B Imperial Palace, rooftop | ||
+ | 3C 3C Solitary Island, beach 1C | ||
+ | 3D 3E Imperial Palace, indoors | ||
+ | 3F 43 Magitek Factory, Esper Room 36 | ||
+ | 41 42 Sealed Gate 4B | ||
+ | 45 | ||
+ | 46 | ||
+ | 47 48 Opera House, theater 49 | ||
+ | 47 48 Opera House, Stage | ||
+ | 49 4A Darill' | ||
+ | |||
+ | * Swappable palettes | ||
+ | </ | ||
+ | |||
+ | ==== Palette Sets ==== | ||
+ | |||
+ | The Tile Sets generally have unique Palette sets. Some palette sets will be swappable for the WoR and Opera. | ||
+ | < | ||
+ | WoB WoR | ||
+ | Town, Outdoors: | ||
+ | Village, Outdoors: | ||
+ | |||
+ | Town Indoors: 0A | ||
+ | |||
+ | Opera House, theater: 0B 27 | ||
+ | </ |