Show pageOld revisionsBacklinksExport to PDFBack to top This page is read only. You can view the source, but not change it. Ask your administrator if you think this is wrong. ====== Battle Data ====== ===== Offset ===== ^ Description ^ Value ^ | Base offset (SNES) | $CF6200 | | Blocks | $0240 | | Block size | $0F | ===== Data ===== ^ Offset ^ Mask ^ Description ^ | $00 | $F0 | VRAM Map | | $00 | $0FC0 | Monsters Loaded to BG1 (unused) | | $01 | $3F | Monsters Present | | $02 | $FF | Monster 1 Index | | $03 | $FF | Monster 2 Index | | $04 | $FF | Monster 3 Index | | $05 | $FF | Monster 4 Index | | $06 | $FF | Monster 5 Index | | $07 | $FF | Monster 6 Index | | $08 | $FF | Monster 1 x/y Position (low/high nybble) | | $09 | $FF | Monster 2 x/y Position (low/high nybble) | | $0A | $FF | Monster 3 x/y Position (low/high nybble) | | $0B | $FF | Monster 4 x/y Position (low/high nybble) | | $0C | $FF | Monster 5 x/y Position (low/high nybble) | | $0D | $FF | Monster 6 x/y Position (low/high nybble) | | $0E | $3F | MSB of Monster Indexes | ff3/ff3us/doc/asm/fmt/battle_data.txt Last modified: 5 years ago(external edit)