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This section contains the most technical aspects of event hacking. So far, the game has executed our event scripts in a straight line. If the beginning of the event was at address CA/2000, the game would execute the byte at CA/2000, then the byte at CA/2001, then the byte at CA/2002, and so on. But sometimes, we may want the event to “jump” or “branch” from CA/2000 to CA/4000 (or some other address). There are several reasons why you may want to do this: