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ff3:ff3us:doc:asm:rom_map [2022/02/08 15:19]
madsiur
ff3:ff3us:doc:asm:rom_map [2025/06/22 13:24] (current)
madsiur
Line 58: Line 58:
 | ''C0E0A0'' | ''C0E11F'' | Initial NPC Event Bits ($1EE0-$1F5F) | | ''C0E0A0'' | ''C0E11F'' | Initial NPC Event Bits ($1EE0-$1F5F) |
 | ''C0E120'' | ''C0E29F'' | Fixed-Width Font Graphics (for debug mode) | | ''C0E120'' | ''C0E29F'' | Fixed-Width Font Graphics (for debug mode) |
-| ''C0E2A0'' | ''C0EE9F'' | Sprite Overlay Graphics |+| ''C0E2A0'' | ''C0EC1F'' | Sprite Overlay Graphics 
 +| ''C0EC20'' | ''C0EE9F'' | [[ff3:ff3us:doc:asm:rom_map:unused_space |Unused Space]] (640 bytes) |
 | ''C0EEA0'' | ''C0F49F'' | Sprite Overlay Tile Formation (192 items, 8 bytes each) | | ''C0EEA0'' | ''C0F49F'' | Sprite Overlay Tile Formation (192 items, 8 bytes each) |
 | ''C0F4A0'' | ''C0F4FF'' | Pointers to Sprite Overlay Data (+$C0F500) | | ''C0F4A0'' | ''C0F4FF'' | Pointers to Sprite Overlay Data (+$C0F500) |
 | ''C0F500'' | ''C0FCFF'' | Sprite Overlay Data (45 items, [[ff3:ff3us:doc:asm:other:compression|compressed]], 16 + 256 bytes each) | | ''C0F500'' | ''C0FCFF'' | Sprite Overlay Data (45 items, [[ff3:ff3us:doc:asm:other:compression|compressed]], 16 + 256 bytes each) |
 | ''C0FD00'' | ''C0FDFF'' | Random Number Table | | ''C0FD00'' | ''C0FDFF'' | Random Number Table |
-| ''C0FE00'' | ''C0FE3F'' | BG Addition/Subtraction Data (19 items, 3 bytes each) | +| ''C0FE00'' | ''C0FE38'' | BG Addition/Subtraction Data (19 items, 3 bytes each) | 
-| ''C0FE40'' | ''C0FEFF'' | BG2/BG3 Scrolling Data (21 items, 8 bytes each) |+| ''C0FE39'' | ''C0FE3F'' | [[ff3:ff3us:doc:asm:rom_map:unused_space |Unused Space]] (7 bytes) | 
 +| ''C0FE40'' | ''C0FEE7'' | BG2/BG3 Scrolling Data (21 items, 8 bytes each) | 
 +| ''C0FEE8'' | ''C0FEFF'' | [[ff3:ff3us:doc:asm:rom_map:unused_space |Unused Space]] (24 bytes) |
 | ''C0FF00'' | ''C0FF17'' | Interrupt Code | | ''C0FF00'' | ''C0FF17'' | Interrupt Code |
 | ''C0FF18'' | ''C0FFAF'' | [[ff3:ff3us:doc:asm:rom_map:unused_space |Unused Space]] (152 bytes) | | ''C0FF18'' | ''C0FFAF'' | [[ff3:ff3us:doc:asm:rom_map:unused_space |Unused Space]] (152 bytes) |
Line 133: Line 136:
 | ''CEF100'' | ''CEF5FF'' | Map Names (73 items, variable length) | | ''CEF100'' | ''CEF5FF'' | Map Names (73 items, variable length) |
 | ''CEF600'' | ''CEF647'' | World Map Modification Data (4 bytes each, event bit index, then pointer to chunk [+$CEF600]) | | ''CEF600'' | ''CEF647'' | World Map Modification Data (4 bytes each, event bit index, then pointer to chunk [+$CEF600]) |
-| ''CEF648'' | ''CEFAFF'' | [[ff3:ff3us:doc:asm:list:wm_chunks |World Map Modification Chunks]] (variable size) | +| ''CEF648'' | ''CEFAFF'' | [[ff3:ff3us:doc:asm:list:wm_chunks |World Map Modification Chunks]] (variable size, 2 bytes xy position, 1 byte wh size, then tiles) | 
-| ''CEFB00'' | ''CEFB5F''Unknown Data (30 items, 3 bytes each) |+| ''CEFB00'' | ''CEFB5F''Unused 24-bit Data (30 items, 3 bytes each) |
 | ''CEFB60'' | ''CEFB9F'' | Pointers to [[ff3:ff3us:doc:asm:list:rare_items |Rare Item Descriptions]] (+$CEFCB0) | | ''CEFB60'' | ''CEFB9F'' | Pointers to [[ff3:ff3us:doc:asm:list:rare_items |Rare Item Descriptions]] (+$CEFCB0) |
-| ''CEFBA0'' | ''CEFCAF'' | [[ff3:ff3us:doc:asm:list:rare_items |Rare Item Names]] (20 items, 13 bytes each) |+| ''CEFBA0'' | ''CEFCA3'' | [[ff3:ff3us:doc:asm:list:rare_items |Rare Item Names]] (20 items, 13 bytes each) | 
 +| ''CEFCA4'' | ''CEFCAF'' | [[ff3:ff3us:doc:asm:rom_map:unused_space |Unused Space]] (12 bytes) |
 | ''CEFCB0'' | ''CEFFFF'' | [[ff3:ff3us:doc:asm:list:rare_items |Rare Item Descriptions]] (20 items, variable length) | | ''CEFCB0'' | ''CEFFFF'' | [[ff3:ff3us:doc:asm:list:rare_items |Rare Item Descriptions]] (20 items, variable length) |
 | ''CF0000'' | ''CF2FFF'' | [[ff3:ff3us:doc:asm:fmt:monster_data | Monster Data]] (384 items, 32 bytes each) | | ''CF0000'' | ''CF2FFF'' | [[ff3:ff3us:doc:asm:fmt:monster_data | Monster Data]] (384 items, 32 bytes each) |
Line 143: Line 147:
 | ''CF3780'' | ''CF37AF'' | Conditional Battle Indexes (12 items, 4 bytes each) | | ''CF3780'' | ''CF37AF'' | Conditional Battle Indexes (12 items, 4 bytes each) |
 | ''CF37C0'' | ''CF393F'' | Monster Special Attack Animation Index (384 items, 1 byte each) | | ''CF37C0'' | ''CF393F'' | Monster Special Attack Animation Index (384 items, 1 byte each) |
-| ''CF3940'' | ''CF3C3F'' | Esper Attack Descriptions (variable length) | +| ''CF3940'' | ''CF3C3F'' | Esper Attack Descriptions (27 items, variable length) | 
-| ''CF3C40'' | ''CF3CFF'' | SwdTech Names (8 items, 12 bytes each) |+| ''CF3C40'' | ''CF3C9F'' | SwdTech Names (8 items, 12 bytes each) | 
 +| ''CF3CA0'' | ''CF3CFF'' | [[ff3:ff3us:doc:asm:rom_map:unused_space |Unused Space]] (96 bytes) |
 | ''CF3D00'' | ''CF42FF'' | Monster Control/Muddled Attacks (384 items, 4 bytes each) | | ''CF3D00'' | ''CF42FF'' | Monster Control/Muddled Attacks (384 items, 4 bytes each) |
 | ''CF4300'' | ''CF45FF'' | Monster Sketch Attacks (384 items, 2 bytes each) | | ''CF4300'' | ''CF45FF'' | Monster Sketch Attacks (384 items, 2 bytes each) |
Line 156: Line 161:
 | ''CF5880'' | ''CF58FF'' | Map Random Battle Probability Data (512 items, 2 bits each) | | ''CF5880'' | ''CF58FF'' | Map Random Battle Probability Data (512 items, 2 bits each) |
 | ''CF5900'' | ''CF61FF'' | [[ff3:ff3us:doc:asm:fmt:monster_formation_flags | Auxiliary Battle Data]] (576 items, 4 bytes each) | | ''CF5900'' | ''CF61FF'' | [[ff3:ff3us:doc:asm:fmt:monster_formation_flags | Auxiliary Battle Data]] (576 items, 4 bytes each) |
-| ''CF6200'' | ''CF83FF'' | [[ff3:ff3us:doc:asm:fmt:battle_data | Battle Data]] (576 items, 15 bytes each) |+| ''CF6200'' | ''CF83BF'' | [[ff3:ff3us:doc:asm:fmt:battle_data | Battle Data]] (576 items, 15 bytes each) | 
 +| ''CF83C0'' | ''CF83FF'' | [[ff3:ff3us:doc:asm:rom_map:unused_space |Unused Space]] (64 bytes) |
 | ''CF8400'' | ''CF86FF'' | Pointers to Monster Scripts (+$CF8700) | | ''CF8400'' | ''CF86FF'' | Pointers to Monster Scripts (+$CF8700) |
 | ''CF8700'' | ''CFC04F'' | Monster Scripts (384 items, variable size) | | ''CF8700'' | ''CFC04F'' | Monster Scripts (384 items, variable size) |
-| ''CFC050'' | ''CFD0CF'' | Monster Names (384 items, 10 bytes each) | +| ''CFC050'' | ''CFCF4F'' | Monster Names (384 items, 10 bytes each) | 
-| ''CFD0D0'' | ''CFDFDF'' | Monster Special Attack Names (384 items, 10 bytes each) |+| ''CFCF50'' | ''CFD0CF'' | [[ff3:ff3us:doc:asm:rom_map:unused_space |Unused Space]] (384 bytes) | 
 +| ''CFD0D0'' | ''CFDFCF'' | Monster Special Attack Names (384 items, 10 bytes each) | 
 +| ''CFDFD0'' | ''CFDFDF'' | [[ff3:ff3us:doc:asm:rom_map:unused_space |Unused Space]] (16 bytes) |
 | ''CFDFE0'' | ''CFE1DF'' | Pointers to Short Battle Dialog (+$CF0000) | | ''CFDFE0'' | ''CFE1DF'' | Pointers to Short Battle Dialog (+$CF0000) |
 | ''CFE1E0'' | ''CFF44F'' | Short Battle Dialog (256 items, variable length) | | ''CFE1E0'' | ''CFF44F'' | Short Battle Dialog (256 items, variable length) |
 | ''CFF450'' | ''CFF968'' | Menu/Ending Cinematic Animation Thread Data | | ''CFF450'' | ''CFF968'' | Menu/Ending Cinematic Animation Thread Data |
-| ''CFF969'' | ''CFFAA8''Unknown Ending Cinematic Data +| ''CFF969'' | ''CFF9E0'' | Ending Credits Background Palette Assignments (land/sea) | 
-| ''CFFAA9'' | ''CFFB28''Unknown Ending Cinematic Data (4 items, 32 bytes each) |+| ''CFF9E1'' | ''CFFAA8'' | Ending Credits Background Palette Assignments (clouds/airship) 
 +| ''CFFAA9'' | ''CFFB28'' | Ending Credits Background Screen Data (4 items, 32 bytes each) |
 | ''CFFB29'' | ''CFFBFF'' | [[ff3:ff3us:doc:asm:rom_map:unused_space |Unused Space]] (247 bytes) | | ''CFFB29'' | ''CFFBFF'' | [[ff3:ff3us:doc:asm:rom_map:unused_space |Unused Space]] (247 bytes) |
 | ''CFFC00'' | ''CFFCFF'' | Blitz Descriptions (8 items, variable length) | | ''CFFC00'' | ''CFFCFF'' | Blitz Descriptions (8 items, variable length) |
Line 173: Line 182:
 | ''CFFE80'' | ''CFFE9F'' | Dance Data (8 items, 4 bytes per dance) | | ''CFFE80'' | ''CFFE9F'' | Dance Data (8 items, 4 bytes per dance) |
 | ''CFFEA0'' | ''CFFEAD'' | Desperation Attacks for each Character (14 items, 1 byte each, unused, see C2/15C8) | | ''CFFEA0'' | ''CFFEAD'' | Desperation Attacks for each Character (14 items, 1 byte each, unused, see C2/15C8) |
-| ''CFFEAE'' | ''CFFF9D'' | Esper Bonus Names (17 items, 9 bytes each) |+| ''CFFEAE'' | ''CFFF46'' | Esper Bonus Names (17 items, 9 bytes each) | 
 +| ''CFFF47'' | ''CFFF9D'' | [[ff3:ff3us:doc:asm:rom_map:unused_space |Unused Space]] (87 bytes) |
 | ''CFFF9E'' | ''CFFFAD'' | Pointers to Blitz Descriptions (+$CFFC00) | | ''CFFF9E'' | ''CFFFAD'' | Pointers to Blitz Descriptions (+$CFFC00) |
 | ''CFFFAE'' | ''CFFFBD'' | Pointers to SwdTech Descriptions (+$CFFD00) | | ''CFFFAE'' | ''CFFFBD'' | Pointers to SwdTech Descriptions (+$CFFD00) |
 | ''CFFFBE'' | ''CFFFFF'' | [[ff3:ff3us:doc:asm:rom_map:unused_space |Unused Space]] (66 bytes) | | ''CFFFBE'' | ''CFFFFF'' | [[ff3:ff3us:doc:asm:rom_map:unused_space |Unused Space]] (66 bytes) |
 | ''D00000'' | ''D07FB1'' | [[ff3:ff3us:doc:asm:codes:battle_animation_script| Battle Animation Scripts]] | | ''D00000'' | ''D07FB1'' | [[ff3:ff3us:doc:asm:codes:battle_animation_script| Battle Animation Scripts]] |
-| ''D07FB2'' | ''D097FF'' | [[ff3:ff3us:doc:asm:fmt:attack_animation_data | Attack Animation Data]] (406 items, 14 bytes each) |+| ''D07FB2'' | ''D095E5'' | [[ff3:ff3us:doc:asm:fmt:attack_animation_data | Attack Animation Data]] (406 items, 14 bytes each) | 
 +| ''D095E6'' | ''D097FF'' | [[ff3:ff3us:doc:asm:rom_map:unused_space |Unused Space]] for extra [[ff3:ff3us:doc:asm:fmt:attack_animation_data | Attack Animation Data]] (538 bytes) |
 | ''D09800'' | ''D09841'' | Pointers to [[ff3:ff3us:doc:asm:rom_map:battle_events |Battle Event Scripts]] (+$D00000) | | ''D09800'' | ''D09841'' | Pointers to [[ff3:ff3us:doc:asm:rom_map:battle_events |Battle Event Scripts]] (+$D00000) |
 | ''D09842'' | ''D0CF49'' | [[ff3:ff3us:doc:asm:rom_map:battle_events |Battle Event Scripts]] (33 items, variable length) | | ''D09842'' | ''D0CF49'' | [[ff3:ff3us:doc:asm:rom_map:battle_events |Battle Event Scripts]] (33 items, variable length) |
Line 186: Line 197:
 | ''D0FD00'' | ''D0FFFF'' | [[ff3:ff3us:doc:asm:fmt:character_ai_data | Character AI Data]] (32 items, 24 bytes each) | | ''D0FD00'' | ''D0FFFF'' | [[ff3:ff3us:doc:asm:fmt:character_ai_data | Character AI Data]] (32 items, 24 bytes each) |
 | ''D10000'' | ''D1003F'' | Pointers to Battle Animation Data for Items $E0-$FF (+$D07FB2) | | ''D10000'' | ''D1003F'' | Pointers to Battle Animation Data for Items $E0-$FF (+$D07FB2) |
-| ''D10040'' | ''D10140'' | Item Jump and Throw Animation Data (257 items, 1 byte each, see C1/B9C5 and C1/B9F7) |+| ''D10040'' | ''D10140'' | [[ff3:ff3us:doc:asm:fmt:jump_and_throw_data | Item Jump and Throw Animation Data]] (257 items, 1 byte each, see C1/B9C5 and C1/B9F7) |
 | ''D10141'' | ''D1EAD7'' | [[ff3:ff3us:doc:asm:fmt:frame_data | Battle Animation Frame Data]] (variable size frames, 2 bytes per tile) | | ''D10141'' | ''D1EAD7'' | [[ff3:ff3us:doc:asm:fmt:frame_data | Battle Animation Frame Data]] (variable size frames, 2 bytes per tile) |
 | ''D1EAD8'' | ''D1EFFF'' | Pointers to Battle Animation Scripts (+$D00000) | | ''D1EAD8'' | ''D1EFFF'' | Pointers to Battle Animation Scripts (+$D00000) |
Line 192: Line 203:
 | ''D1F7A0'' | ''D1F99F'' | Pointers to Battle Messages (+$D10000) | | ''D1F7A0'' | ''D1F99F'' | Pointers to Battle Messages (+$D10000) |
 | ''D1F9A0'' | ''D1F9AA'' | [[ff3:ff3us:doc:asm:rom_map:unused_space |Unused Space]] (11 bytes) | | ''D1F9A0'' | ''D1F9AA'' | [[ff3:ff3us:doc:asm:rom_map:unused_space |Unused Space]] (11 bytes) |
-| ''D1F9AB'' | ''D1F9CF'' | Battle Background Index to change to for each Dance |+| ''D1F9AB'' | ''D1F9B2'' | Battle Background Index to change to for each Dance 
 +| ''D1F9B3'' | ''D1F9B4'' | 01 01 | 
 +| ''D1F9B5'' | ''D1F9CF'' | Esper Order for Menu|
 | ''D1F9D0'' | ''D1F9FF'' | [[ff3:ff3us:doc:asm:rom_map:unused_space |Unused Space]] (48 bytes) | | ''D1F9D0'' | ''D1F9FF'' | [[ff3:ff3us:doc:asm:rom_map:unused_space |Unused Space]] (48 bytes) |
 | ''D1FA00'' | ''D1FFFF'' | Map Startup Event Pointers (3 bytes each, +$CA0000) | | ''D1FA00'' | ''D1FFFF'' | Map Startup Event Pointers (3 bytes each, +$CA0000) |
 | ''D20000'' | ''D25FFF'' | 3bpp Battle Animation Tile Formation (64 bytes each, 2 bytes per 8x8 tile, 0x8000: vflip, 0x4000: hflip, [$D30000 + 0x3FFF * $18]: address of tile graphics) | | ''D20000'' | ''D25FFF'' | 3bpp Battle Animation Tile Formation (64 bytes each, 2 bytes per 8x8 tile, 0x8000: vflip, 0x4000: hflip, [$D30000 + 0x3FFF * $18]: address of tile graphics) |
 | ''D26000'' | ''D26EFF'' | [[ff3:ff3us:doc:asm:list:battle_animation_palette |Battle Animation Palettes]] (8 colors each) | | ''D26000'' | ''D26EFF'' | [[ff3:ff3us:doc:asm:list:battle_animation_palette |Battle Animation Palettes]] (8 colors each) |
-| ''D26F00'' | ''D26FFF'' | Item Symbol Names (16 items, 7 bytes each) |+| ''D26F00'' | ''D26F6F'' | Item Symbol Names (16 items, 7 bytes each) | 
 +| ''D26F70'' | ''D26FFF'' | [[ff3:ff3us:doc:asm:rom_map:unused_space |Unused Space]] (144 bytes) |
 | ''D27000'' | ''D2777F'' | [[ff3:ff3us:doc:asm:fmt:monster_graphics_data | Monster Graphics Data]] (384 items, 5 bytes each) | | ''D27000'' | ''D2777F'' | [[ff3:ff3us:doc:asm:fmt:monster_graphics_data | Monster Graphics Data]] (384 items, 5 bytes each) |
 | ''D27780'' | ''D2781F'' | [[ff3:ff3us:doc:asm:fmt:monster_graphics_data | Esper Graphics Data]] (32 items, 5 bytes each) | | ''D27780'' | ''D2781F'' | [[ff3:ff3us:doc:asm:fmt:monster_graphics_data | Esper Graphics Data]] (32 items, 5 bytes each) |
Line 212: Line 226:
 | ''D2ED00'' | ''D2EDFF'' | World of Ruin Palettes (8 palettes, 16 colors each) | | ''D2ED00'' | ''D2EDFF'' | World of Ruin Palettes (8 palettes, 16 colors each) |
 | ''D2EE00'' | ''D2EE1F'' | Setzer's Airship Palette (16 colors) | | ''D2EE00'' | ''D2EE1F'' | Setzer's Airship Palette (16 colors) |
-| ''D2EE20'' | ''D2EE3F'' | Chocobo Palette (for world map, 16 colors) |+| ''D2EE20'' | ''D2EE3F'' | Chocobo Palette (for world of balance map, 16 colors) |
 | ''D2EE40'' | ''D2EEFF'' | Other WoB Palettes (16 colors each) | | ''D2EE40'' | ''D2EEFF'' | Other WoB Palettes (16 colors each) |
 | ''D2EF00'' | ''D2EF1F'' | Falcon Palette (16 colors) | | ''D2EF00'' | ''D2EF1F'' | Falcon Palette (16 colors) |
-| ''D2EF20'' | ''D2EFFF'' | Other WoR Palettes (16 colors each) |+| ''D2EF20'' | ''D2EF3F'' | Chocobo Palette (for world of ruin map, 16 colors) | 
 +| ''D2EF40'' | ''D2EFFF'' | Other WoR Palettes (16 colors each) |
 | ''D2F000'' | ''D2F7FF'' | Slot Window Graphics | | ''D2F000'' | ''D2F7FF'' | Slot Window Graphics |
 | ''D2F800'' | ''D2FFFF'' | Unknown Graphics (probably unused) | | ''D2F800'' | ''D2FFFF'' | Unknown Graphics (probably unused) |
 | ''D30000'' | ''D4C997'' | Battle Animation Graphics (3bpp) | | ''D30000'' | ''D4C997'' | Battle Animation Graphics (3bpp) |
 | ''D4C998'' | ''D4C9FF'' | [[ff3:ff3us:doc:asm:rom_map:unused_space |Unused Space]] (104 bytes) | | ''D4C998'' | ''D4C9FF'' | [[ff3:ff3us:doc:asm:rom_map:unused_space |Unused Space]] (104 bytes) |
-| ''D4CA00'' | ''D4CFFF'' | Additional Menu Program Code |+| ''D4CA00'' | ''D4CA1C'' | Menu Party Initialization | 
 +| ''D4CA1D'' | ''D4CFFF'' | Additional Menu Program Code |
 | ''D4D000'' | ''D4DF3B'' | [[ff3:ff3us:doc:asm:fmt:attack_graphics_data | Attack Graphics Data]] (650 items, 6 bytes each) | | ''D4D000'' | ''D4DF3B'' | [[ff3:ff3us:doc:asm:fmt:attack_graphics_data | Attack Graphics Data]] (650 items, 6 bytes each) |
 | ''D4DF3C'' | ''D4FFFF'' | Pointers to [[ff3:ff3us:doc:asm:fmt:frame_data | Battle Animation Frame Data]] (+$D10000) | | ''D4DF3C'' | ''D4FFFF'' | Pointers to [[ff3:ff3us:doc:asm:fmt:frame_data | Battle Animation Frame Data]] (+$D10000) |
Line 226: Line 242:
 | ''D83000'' | ''D84FFF'' | Vehicle Graphics | | ''D83000'' | ''D84FFF'' | Vehicle Graphics |
 | ''D85000'' | ''D86DFF'' | [[ff3:ff3us:doc:asm:fmt:items | Item Data]] (256 items, 30 bytes each) | | ''D85000'' | ''D86DFF'' | [[ff3:ff3us:doc:asm:fmt:items | Item Data]] (256 items, 30 bytes each) |
-| ''D86E00'' | ''D86FFF'' | [[ff3:ff3us:doc:asm:fmt:espers | Esper Data]] (27 items, 11 bytes each) |+| ''D86E00'' | ''D86F28'' | [[ff3:ff3us:doc:asm:fmt:espers | Esper Data]] (27 items, 11 bytes each) | 
 +| ''D86F29'' | ''D86FFF'' | [[ff3:ff3us:doc:asm:rom_map:unused_space |Unused Space]] (215 bytes) |
 | ''D87000'' | ''D8C99F'' | Battle Animation Graphics (2bpp) | | ''D87000'' | ''D8C99F'' | Battle Animation Graphics (2bpp) |
 | ''D8C9A0'' | ''D8CE9F'' | Spell Descriptions (54 items, variable length) | | ''D8C9A0'' | ''D8CE9F'' | Spell Descriptions (54 items, variable length) |
Line 254: Line 271:
 | ''D9CD90'' | ''D9D1AF'' | Pointers to Map Formations (3 bytes each, +$D9D1B0) | | ''D9CD90'' | ''D9D1AF'' | Pointers to Map Formations (3 bytes each, +$D9D1B0) |
 | ''D9D1B0'' | ''DDFFFF'' | Map Formations (350 items, [[ff3:ff3us:doc:asm:other:compression|compressed]]) | | ''D9D1B0'' | ''DDFFFF'' | Map Formations (350 items, [[ff3:ff3us:doc:asm:other:compression|compressed]]) |
-| ''DE0000'' | ''DFB3FF'' | Map Tile Formations (75 items, [[ff3:ff3us:doc:asm:other:compression|compressed]]) |+| ''DE0000'' | ''DFB3FF'' | [[ff3:ff3us:doc:asm:fmt:map_tile_sets | Map Tile Formations]] (75 items, [[ff3:ff3us:doc:asm:other:compression|compressed]]) |
 | ''DFB400'' | ''DFB5FF'' | Number of Magic Points For Each Battle (512 items, 1 byte each) | | ''DFB400'' | ''DFB5FF'' | Number of Magic Points For Each Battle (512 items, 1 byte each) |
 | ''DFB600'' | ''DFB9FF'' | [[ff3:ff3us:doc:asm:fmt:colosseum_data |Colosseum Data]] (256 items, 4 bytes each) | | ''DFB600'' | ''DFB9FF'' | [[ff3:ff3us:doc:asm:fmt:colosseum_data |Colosseum Data]] (256 items, 4 bytes each) |
Line 281: Line 298:
 | ''E6F7B9'' | ''E6FE8E'' | Attack Names (175 items items, 10 bytes each) | | ''E6F7B9'' | ''E6FE8E'' | Attack Names (175 items items, 10 bytes each) |
 | ''E6FE8F'' | ''E6FF9C'' | Esper Attack Names (27 items, 10 bytes each) | | ''E6FE8F'' | ''E6FF9C'' | Esper Attack Names (27 items, 10 bytes each) |
-| ''E6FF9D'' | ''E6FFFF'' | Dance Names (8 items, 12 bytes each) |+| ''E6FF9D'' | ''E6FFFC'' | Dance Names (8 items, 12 bytes each) | 
 +| ''E6FFFD'' | ''E6FFFF'' | [[ff3:ff3us:doc:asm:rom_map:unused_space |Unused Space]] (3 bytes) |
 | ''E70000'' | ''E7014F'' | [[ff3:ff3us:doc:asm:fmt:battle_bg_data | Battle BG Data]]  (56 items, 6 bytes each) | | ''E70000'' | ''E7014F'' | [[ff3:ff3us:doc:asm:fmt:battle_bg_data | Battle BG Data]]  (56 items, 6 bytes each) |
-| ''E70150'' | ''E7164F'' | Battle BG Palettes (53 items, 48 colors each) |+| ''E70150'' | ''E7164F'' | Battle BG Palettes (56 items, 48 colors each) |
 | ''E71650'' | ''E71847'' | Pointers to Battle BG Graphics (3 bytes each, absolute) | | ''E71650'' | ''E71847'' | Pointers to Battle BG Graphics (3 bytes each, absolute) |
 | ''E71848'' | ''E71927'' | Pointers to Battle BG Tile Formations (+$E70000) | | ''E71848'' | ''E71927'' | Pointers to Battle BG Tile Formations (+$E70000) |
Line 293: Line 311:
 | ''ECE3C0'' | ''ECE3DF'' | TERRA natural magic data (16 items, 2 bytes each, spell index then level) | | ''ECE3C0'' | ''ECE3DF'' | TERRA natural magic data (16 items, 2 bytes each, spell index then level) |
 | ''ECE3E0'' | ''ECE3FF'' | CELES natural magic data (16 items, 2 bytes each, spell index then level) | | ''ECE3E0'' | ''ECE3FF'' | CELES natural magic data (16 items, 2 bytes each, spell index then level) |
-| ''ECE400'' | ''ECE6E7'' | Weapon Animation Data (93 items, 8 bytes each) |+| ''ECE400'' | ''ECE6E7'' | [[ff3:ff3us:doc:asm:fmt:weapon_animation_data | Weapon Animation Data]] (93 items, 8 bytes each) |
 | ''ECE6E8'' | ''ECE7FF'' | Monster Attack Animation Data (35 items, 8 bytes each) | | ''ECE6E8'' | ''ECE7FF'' | Monster Attack Animation Data (35 items, 8 bytes each) |
 | ''ECE800'' | ''ECE8FF'' | Colosseum Monster Vertical Alignment Type (256 items, 1 byte each) | | ''ECE800'' | ''ECE8FF'' | Colosseum Monster Vertical Alignment Type (256 items, 1 byte each) |
Line 299: Line 317:
 | ''ED0000'' | ''ED1BFF'' | Menu Window Graphics (8 items, 896 bytes each) | | ''ED0000'' | ''ED1BFF'' | Menu Window Graphics (8 items, 896 bytes each) |
 | ''ED1C00'' | ''ED1CFF'' | Menu Window Palettes (8 items, 32 bytes each) | | ''ED1C00'' | ''ED1CFF'' | Menu Window Palettes (8 items, 32 bytes each) |
-| ''ED1D00'' | ''ED585F'' | Character Portrait Graphics (18 items, 25 tiles each) | +| ''ED1D00'' | ''ED585F'' | Character Portrait Graphics (19 items, 25 tiles each, 32 bytes per tile, 800 bytes per portrait) | 
-| ''ED5860'' | ''ED5ABF'' | Character Portrait Color Palettes (18 items, 32 bytes each) |+| ''ED5860'' | ''ED5ABF'' | Character Portrait Color Palettes (19 items, 32 bytes each) |
 | ''ED5AC0'' | ''ED62BF'' | Standard Menu Cursor/Icon Graphics | | ''ED5AC0'' | ''ED62BF'' | Standard Menu Cursor/Icon Graphics |
 | ''ED62C0'' | ''ED62FF'' | Save Menu Palettes (8 items, 4 colors each) | | ''ED62C0'' | ''ED62FF'' | Save Menu Palettes (8 items, 4 colors each) |
ff3/ff3us/doc/asm/rom_map.1644333586.txt.gz · Last modified: 2022/02/08 15:19 by madsiur