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ff3:ff3us:doc:asm:rom_map [2021/04/26 04:49] snaphat Clarifications for DMA Field Code |
ff3:ff3us:doc:asm:rom_map [2022/05/09 06:44] c-dude There's a second Chocobo palette that is an exact copy of the first, separate for the World of Ruin. I had a devil of a time figuring out out to change the palette until I noticed this. The chocobo palette follows the airship for both worlds. Added a l |
| ''C02081'' | ''C0208C'' | Full Update Check Code for BG3 in Field | | | ''C02081'' | ''C0208C'' | Full Update Check Code for BG3 in Field | |
| ''C0208D'' | ''C02101'' | Full Update Buffering Code for BG3 in Field | | | ''C0208D'' | ''C02101'' | Full Update Buffering Code for BG3 in Field | |
| ''C02102'' | ''C02138'' | Column Update Check Code for BG1, BG2 & Row/Column Update Check Code for BG3 in Field | | | ''C02102'' | ''C02153'' | Row/Column Update Check Code for BG1, BG2, BG3 in Field | |
| ''C01239'' | ''C02153'' | Row Update Check Code for BG1, BG2 in Field | | |
| ''C02154'' | ''C0220F'' | Row Update Buffering Code for BG1 in Field | | | ''C02154'' | ''C0220F'' | Row Update Buffering Code for BG1 in Field | |
| ''C02210'' | ''C022CE'' | Column Update Buffering Code for BG1 in Field | | | ''C02210'' | ''C022CE'' | Column Update Buffering Code for BG1 in Field | |
| ''C2A65A'' | ''C2A7FF'' | [[ff3:ff3us:doc:asm:rom_map:unused_space |Unused Space]] (422 bytes) | | | ''C2A65A'' | ''C2A7FF'' | [[ff3:ff3us:doc:asm:rom_map:unused_space |Unused Space]] (422 bytes) | |
| ''C2A800'' | ''C2FAA3'' | Battle Graphics Program (continued) | | | ''C2A800'' | ''C2FAA3'' | Battle Graphics Program (continued) | |
| | ''C2ADE1'' | ''C2AF20'' | Battle Status Names (32 items, 10 bytes each) | |
| ''C2FAA4'' | ''C2FC6C'' | [[ff3:ff3us:doc:asm:rom_map:unused_space |Unused Space]] (457 bytes) | | | ''C2FAA4'' | ''C2FC6C'' | [[ff3:ff3us:doc:asm:rom_map:unused_space |Unused Space]] (457 bytes) | |
| ''C2FC6D'' | ''C2FE6C'' | Sine/Cosine Table (16-bit, signed) | | | ''C2FC6D'' | ''C2FE6C'' | Sine/Cosine Table (16-bit, signed) | |
| ''D2ED00'' | ''D2EDFF'' | World of Ruin Palettes (8 palettes, 16 colors each) | | | ''D2ED00'' | ''D2EDFF'' | World of Ruin Palettes (8 palettes, 16 colors each) | |
| ''D2EE00'' | ''D2EE1F'' | Setzer's Airship Palette (16 colors) | | | ''D2EE00'' | ''D2EE1F'' | Setzer's Airship Palette (16 colors) | |
| ''D2EE20'' | ''D2EE3F'' | Chocobo Palette (for world map, 16 colors) | | | ''D2EE20'' | ''D2EE3F'' | Chocobo Palette (for world of balance map, 16 colors) | |
| ''D2EE40'' | ''D2EEFF'' | Other WoB Palettes (16 colors each) | | | ''D2EE40'' | ''D2EEFF'' | Other WoB Palettes (16 colors each) | |
| ''D2EF00'' | ''D2EF1F'' | Falcon Palette (16 colors) | | | ''D2EF00'' | ''D2EF1F'' | Falcon Palette (16 colors) | |
| ''D2EF20'' | ''D2EFFF'' | Other WoR Palettes (16 colors each) | | | ''D2EF20'' | ''D2EF3F'' | Chocobo Palette (for world of ruin map, 16 colors) | |
| | ''D2EF40'' | ''D2EFFF'' | Other WoR Palettes (16 colors each) | |
| ''D2F000'' | ''D2F7FF'' | Slot Window Graphics | | | ''D2F000'' | ''D2F7FF'' | Slot Window Graphics | |
| ''D2F800'' | ''D2FFFF'' | Unknown Graphics (probably unused) | | | ''D2F800'' | ''D2FFFF'' | Unknown Graphics (probably unused) | |