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ff3:ff3us:doc:asm:rom_map:battle_events [2016/04/03 01:56] m06 created |
ff3:ff3us:doc:asm:rom_map:battle_events [2022/08/21 23:16] c-dude Wiki info file "ff6info" states that the first location is pointers to character battle intros. |
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- | ===== Battle | + | ===== Battle |
- | ==== Data ==== | + | ==== List of Battle |
- | + | ||
- | ^ Byte ^ Description ^^ | + | |
- | | $00 | 0x01 | removes character names from window | | + | |
- | | ::: | 0x80 | removes party | | + | |
- | | $01 | background, FF is "use default background" | + | |
- | | $02 | monsters targetable, set = can target, clear = cannot target || | + | |
- | | $03 | [[ff3: | + | |
- | | $04 | 0x0F | Character ID | | + | |
- | | ::: | 0x20 | puts party in magitek armor | | + | |
- | | ::: | 0x40 | turns character right | | + | |
- | | ::: | 0x80 | hides character | | + | |
- | | ::: | 0xFF | next 4 bytes are skipped | | + | |
- | | $05 | character acting as enemy, FF = no character || | + | |
- | | $06 | boss AI to use (uses monsters 256 - 384) || | + | |
- | | $07 | X coordinate | | + | |
- | | $08 | Y coordinate | | + | |
- | | $09 | 0x0F | Character ID | | + | |
- | | ::: | 0x20 | puts party in magitek armor | | + | |
- | | ::: | 0x40 | turns character right | | + | |
- | | ::: | 0x80 | hides character | | + | |
- | | ::: | 0xFF | next 4 bytes are skipped | | + | |
- | | $0A | character acting as enemy, FF = no character || | + | |
- | | $0B | boss AI to use (uses monsters 256 - 384) || | + | |
- | | $0C | X coordinate || | + | |
- | | $0D | Y coordinate || | + | |
- | | $0E | 0x0F | Character ID | | + | |
- | | ::: | 0x20 | puts party in magitek armor | | + | |
- | | ::: | 0x40 | turns character right | | + | |
- | | ::: | 0x80 | hides character | | + | |
- | | ::: | 0xFF | next 4 bytes are skipped | | + | |
- | | $0F | character acting as enemy, FF = no character || | + | |
- | | $10 | boss AI to use (uses monsters 256 - 384) || | + | |
- | | $11 | X coordinate || | + | |
- | | $12 | Y coordinate || | + | |
- | | $13 | 0x0F | Character ID | | + | |
- | | ::: | 0x20 | puts party in magitek armor | | + | |
- | | ::: | 0x40 | turns character right | | + | |
- | | ::: | 0x80 | hides character | | + | |
- | | ::: | 0xFF | next 4 bytes are skipped | | + | |
- | | $14 | character acting as enemy, FF = no character || | + | |
- | | $15 | boss AI to use (uses monsters 256 - 384) || | + | |
- | | $16 | X coordinate || | + | |
- | | $17 | Y coordinate || | + | |
- | + | ||
- | ==== List of Battle | + | |
^ Offset | ^ Offset | ||
- | | '' | + | | '' |
| '' | | '' | ||
| '' | | '' |