ff3:ff3us:doc:asm:rom_map:battle_events

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ff3:ff3us:doc:asm:rom_map:battle_events [2016/04/03 01:56]
m06 created
ff3:ff3us:doc:asm:rom_map:battle_events [2022/08/21 23:16]
c-dude Wiki info file "ff6info" states that the first location is pointers to character battle intros.
Line 1: Line 1:
-===== Battle Events =====+===== Battle Event Scripts =====
  
-==== Data ==== +==== List of Battle Event Scripts ====
- +
-^  Byte  ^ Description ^^ +
-|  $00  | 0x01 | removes character names from window | +
-|  :::  | 0x80 | removes party |  +
-|  $01  | background, FF is "use default background" || +
-|  $02  | monsters targetable, set = can target, clear = cannot target || +
-|  $03  | [[ff3:ff3us:doc:asm:list:music |song]], FF is "use default" || +
-|  $04  | 0x0F | Character ID | +
-|  :::  | 0x20 | puts party in magitek armor | +
-|  :::  | 0x40 | turns character right | +
-|  :::  | 0x80 | hides character | +
-|  :::  | 0xFF | next 4 bytes are skipped | +
-|  $05  | character acting as enemy, FF = no character || +
-|  $06  | boss AI to use (uses monsters 256 - 384) || +
-|  $07  | X coordinate | +
-|  $08  | Y coordinate | +
-|  $09  | 0x0F | Character ID | +
-|  :::  | 0x20 | puts party in magitek armor | +
-|  :::  | 0x40 | turns character right | +
-|  :::  | 0x80 | hides character | +
-|  :::  | 0xFF | next 4 bytes are skipped | +
-|  $0A  | character acting as enemy, FF = no character || +
-|  $0B  | boss AI to use (uses monsters 256 - 384) || +
-|  $0C  | X coordinate || +
-|  $0D  | Y coordinate || +
-|  $0E  | 0x0F | Character ID | +
-|  :::  | 0x20 | puts party in magitek armor | +
-|  :::  | 0x40 | turns character right | +
-|  :::  | 0x80 | hides character | +
-|  :::  | 0xFF | next 4 bytes are skipped | +
-|  $0F  | character acting as enemy, FF = no character || +
-|  $10  | boss AI to use (uses monsters 256 - 384) || +
-|  $11  | X coordinate || +
-|  $12  | Y coordinate || +
-|  $13  | 0x0F | Character ID | +
-|  :::  | 0x20 | puts party in magitek armor | +
-|  :::  | 0x40 | turns character right | +
-|  :::  | 0x80 | hides character | +
-|  :::  | 0xFF | next 4 bytes are skipped | +
-|  $14  | character acting as enemy, FF = no character || +
-|  $15  | boss AI to use (uses monsters 256 - 384) || +
-|  $16  | X coordinate || +
-|  $17  | Y coordinate || +
- +
-==== List of Battle Events ====+
  
 ^ Offset      ^ Description                  ^ ^ Offset      ^ Description                  ^
-| ''D0/9842''0E 12 (Jumps to D0/120E)     +| ''D0/9842''Battle Intros jump table (D0/987B - D0/9B90[from Everything]     | 
 | ''D0/CEF0'' | ?????? | | ''D0/CEF0'' | ?????? |
 | ''D0/BD7B'' | Relm joins party during Ultros's third encounter in Esper Mountain | | ''D0/BD7B'' | Relm joins party during Ultros's third encounter in Esper Mountain |
  • ff3/ff3us/doc/asm/rom_map/battle_events.txt
  • Last modified: 21 months ago
  • by c-dude