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My Custom Events..
11-15-2010, 10:52 PM
Hey guys I just wanted to showcase two events I've created in the ROM to better fit my game. It didn't really take that long, just alot of ROM crashes lol. But I really encourage people to start making new events and the such, it's not really hard and I'm rather tired of just simple hacks that replace certain text here and there and have new sprites and animations. I'd say gameplay hacks, event hacks, and new maps, would be awesome! But yeah I'm done yapping lolz here's the vids...'
Grr I should've maximized the ZSNES window, I hope you can see it good...
Link:
http://www.screencast.com/t/TUXIxemBd7m
Thanks for watching! Expect alot of custom events in my game! :p
xJCSx
Grr I should've maximized the ZSNES window, I hope you can see it good...
Link:
http://www.screencast.com/t/TUXIxemBd7m
Thanks for watching! Expect alot of custom events in my game! :p
xJCSx
11-16-2010, 04:17 AM
not bad @ all man, with a bit more practice I'm sure u will go pro
why not make a tutorial showing what u did?
why not make a tutorial showing what u did?
"Sometimes ninjas do wrong to each other, and in dat way the force of tha earf' comes around da moon - and at that presence, da dirt, it overshadows the grass, so you're like, I can't cut dis grass, there's no sun comin' through. So in order to enable each other the two fruits have to look each other in da eye and understand we can only be right, as da ripe is wrong, you know what I mean?"
-HNIC
Ha thanks Poco, it'd be awesome to be pro XD
But anyways I'll definitely write a tutorial on event and action queue editing and the such. I'll try to get it uploaded by the end of the day but if I think it might need a bit of revising. I'll work on it till it's good to go lol. But yeah I'll put it in the Tutorials Section everybody
Hey man I finished the tutorial. It's in the Hex Editing Tutorial Section. Took me awhile ha and still not completely finished. Version 1.0.0 by the way. But yeah just wanted to announce it :p
HAHA I just realized in my original BETA of my game that I had Terra, Biggs, and Wedge all on chocobos in that mine scene and Biggs rammed the chocobo into the gate and it opened! rofl it looked retarded!
But anyways I'll definitely write a tutorial on event and action queue editing and the such. I'll try to get it uploaded by the end of the day but if I think it might need a bit of revising. I'll work on it till it's good to go lol. But yeah I'll put it in the Tutorials Section everybody
Hey man I finished the tutorial. It's in the Hex Editing Tutorial Section. Took me awhile ha and still not completely finished. Version 1.0.0 by the way. But yeah just wanted to announce it :p
HAHA I just realized in my original BETA of my game that I had Terra, Biggs, and Wedge all on chocobos in that mine scene and Biggs rammed the chocobo into the gate and it opened! rofl it looked retarded!
11-17-2010, 02:10 PM
wow, thats really good
u could be pro, honestly
i do like it when people make custom events
u could be pro, honestly
i do like it when people make custom events
11-18-2010, 12:53 AM
It's a good first start, for sure. Just one tip, I think that the battles in your first event shouldn't use regular, as in, let the music already playing continue into the fights. Would flow better, methinks.
11-18-2010, 06:42 PM
11-18-2010, 07:34 PM
For scripted fights like in the opening, I think there's an option to set the music as "continue music from map". I remember seeing something like that in one of the editors.. probably FF3usME or FF6LE... but I can't remember entirely.
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