Users browsing this thread: 1 Guest(s)
Narshe Redesign Patch 1.0

#1
Posts: 12
Threads: 9
Thanks Received: 1
Thanks Given: 5
Joined: Dec 2018
Reputation: 0
Status
Sneak
Hey guys. Some weeks ago, I posted a thread talking about a project related to Narshe's map and events design, most specifically, the battle sequence (https://www.ff6hacking.com/forums/thread-4183.html). The plan was to make the battle occur in the town section instead of the cliffs. For this to be possible, however, I concluded that firstly it'd be necessary to change the layout of the map. Well, this is what this patch does:
- New town map layout (including interior of houses) created from scratch. Might undergo some polishing in next updates.
- All events and NPCs were edited to match the new environment. No dialogue changes.
- WOB town barrels and boxes now contain some treasures (like South Figaro).
- Game is 100% playable, start to finish (that is, If I didn't forgot to change any cutscene, let me know if you find any bugs).


I haven't started to work on the battle sequence yet, and I still don't know exactly how is that going to go. Nonetheless, this patch is, I believe, already a pretty cool demonstration of what is possible with map-editing in FF6, so I decided to call it version 1.0 anyway. Future updates may include:
- New battle sequence, as mentioned before.
- New layout for the mines, including, maybe, an additional boss.
- New sidequests, story events (any suggestions?).

[Image: i7ySxya.png]

[Image: b9Z1DpO.png]

[Image: AwFqC63.png]

[Image: IB6edVo.png]

*Must be applied to an unmodified FFIII US 1.0 ROM, headerless


Attached Files
.zip  Narshe Redesign 1.0.zip (413.69 KB, 30 downloads)
  Find
Quote  
[-] The following 3 users say Thank You to tomilho for this post:
  • CVReynolds (10-02-2022), jack5881 (01-15-2024), Lightning (07-19-2022)

#2
Posts: 311
Threads: 20
Thanks Received: 0
Thanks Given: 0
Joined: Dec 2017
Reputation: 2
Status
None
Nice one! I will check this out for sure.
  Find
Quote  

#3
Posts: 126
Threads: 11
Thanks Received: 0
Thanks Given: 0
Joined: Jun 2021
Reputation: 2
Status
None
If you do get around to including the different mine layouts and side quest slash boss events, be sure and include options for the install of the .ips file. That way others can tweak it if they'd like to include this in one of their builds. I'm excited about this project.
  Find
Quote  

#4
Posts: 2
Threads: 0
Thanks Received: 0
Thanks Given: 1
Joined: Jan 2024
Reputation: 0
Status
None
Nice! This looks very interesting.
  Find
Quote  



Forum Jump:

Users browsing this thread: 1 Guest(s)


Theme by Madsiur2017Custom Graphics by JamesWhite