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03-21-2021, 12:05 PM
(This post was last modified: 03-21-2021, 12:15 PM by Dev J.)
Oddly enough, this changed my rage list a bit; some were gone & others appeared or changed. For example 3 of the top 4 changed to "Guard." I tried both the upgraded patch on top of the original patch, and the full patch as well. But keep in mind, I'm using a fully expanded rom with tons of patches & hacks, major sprite changes, and massive FF3USME edits of all kinds, so it's no big surprise it didn't work for me, and nothing to concern yourself with I would think. I just posted in case anyone else encounters the rage list quirk down the line. Who knows, it might have something to do with this patch's incompatibility somehow with a patch I use to change the rage list order, or Hatzen's various rage hacks.
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The patch has been updated to v1.3 to resolve the conflict with Alphabetical Rage.
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02-21-2023, 10:32 PM
(This post was last modified: 02-22-2023, 06:26 PM by SilentEnigma.)
Hmm.
Earlier versions of this patch wrote to C2/FB0B, but v1.3 moves that to C2/A76B.
This patch shouldn't be the cause of a character gaining MP unexpectedly.
However, if an unexpected MP gain occurs for any reason, especially if the code path is atypical, then this patch will likely not know to load the blue colors into the palette. That's why you would see the numerals taking on the color of the Reflect animation as above.
The question is whether that absorb you observed is standard (if rare) game behavior, or a bug.
If it's standard behavior, then this patch should be revised to handle it.
If it's a bug, then the bug ought to be fixed.
How modified is your ROM?
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Very heavily - includes the bugfix compilation, RAN, EIN, and a couple other patches.
As for how it happened, it consistently happens in multiple battles and via Osmose, SwdTech Empowerer, and MP-restoring items.