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FF3usME Keyboard mapping seems to be correct (see "Show chat table"). I'm not sure if this is some incomplete FF3usME incomplete feature or some issue related to Windows language / keyboard settings... maybe try changing those? What is sure is that the bottom window cannot parse japanese for some reason.
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The "gibberish" just seems to be pointers to where the characters are located. Notice how all of the kanji start with "BK", but none of the hiragana, katatana, or numbers do.
For example, look at the number 1000. That's being rendered as <$54><$53><$53><$53>. That gives us a starting point, at least, where we know that
<$53> = 0
<$54> = 1
I'd be willing to guess that
<$55> = 2
<$56> = 3
The katakana is a bit trickier. The "no" character is listed as <$9B> in both instances, but the 2 "ka"s are 2 different hex codes.
Anyway, once you figure out what's what, you can export the script, go into Notepad++, and do a "find and replace all" on each character. That kanji's gonna be tough on you though.
Projects:
FFVI: Divergent Paths (Completed) - a complete storyline and gameplay hack of FF6 that adds Leo as a playable character