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FF6Tools - ROM Editor for OS X

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Hi all. I wanted to share some screenshots of a project I've been working on. This is FF6Tools - a ROM editor for OS X. It has a map/event editor and a battle/monster editor, as well as tools to edit a lot of other game data. I'm especially proud of the event script editor. You can insert and delete commands and then it recalculates all of the pointers when you save so that everything still matches up. I find it a lot less tedious than making events in hex.

Map/Event Editor
World Map Editor
Battle/Monster Editor
Misc. Editors
FF6j Support
More FF6j Support
FF6 Advance Support
More FF6 Advance Support

I'm not quite ready to release it yet, but I've made a lot of good progress recently and I'd like to find a couple people willing to test it out to help me track down bugs. Shoot me a PM if you're interested.
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[-] The following 4 users say Thank You to Everything for this post:
  • m06 (08-31-2016), madsiur (08-31-2016), Robo Jesus (01-18-2018), SSJ Rick (09-01-2016)

#2
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While that is utterly amazing, I'm irked there's an Event Editor I can't use because I'm on Windows.
I go cry somewhere else. Good job, it's a really impressive feat.


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Is that really happening? there's the potential risk at this rate that it would be more convenient to transfer our work on GBA?
well, not for now at least, sounds still wip and well... it's on OS X  Sad (only have windows or eventually linux on virtual machine)
btw, what's not yet covered from your GBA tools that SNES version has instead?

About Snes... aside your event editor is there any other tool you made that deals with stuff that currently available tools still don't do?


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Amazing work! i sent you a pm regarding some stuff.
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Very cool. Hopefully this will get those mac folks interested in FF6 modding. Even I might yet find use for that old macbook in my closet. If this works on Snow Leopard, I'd be happy to test it.
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hey

will this editor also work on the ff6 snes rom
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some of them are for snes rom(mac operative system)

actually i don't know if they will be separate editors or what, but it doesn't change the result


THE GREATEST CHALLENGE OF ALL TIMES AWAITS:
http://www.ff6hacking.com/forums/showthr...p?tid=2593
DO YOU HAVE WHAT IT TAKES TO SLAY A GOD?
------------------------------------------------------------------------
Tenkarider's project #2 is started: FF6 Curse of the Madsiur Joke (CotMJ)
http://www.ff6hacking.com/forums/showthr...p?tid=2755
What happens when Madsiur tweaks your account? This full game hack will show that!
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(08-31-2016, 04:54 PM)Tenkarider Wrote: Is that really happening? there's the potential risk at this rate that it would be more convenient to transfer our work on GBA?
well, not for now at least, sounds still wip and well... it's on OS X  Sad (only have windows or eventually linux on virtual machine)
btw, what's not yet covered from your GBA tools that SNES version has instead?

About Snes... aside your event editor is there any other tool you made that deals with stuff that currently available tools still don't do?

The GBA support is very much a WIP. I've been getting things to work on the SNES versions first and then transferring them over as I go.

(08-31-2016, 08:09 PM)Mac68 3000 Wrote: hey

will this editor also work on the ff6 snes rom

Eventually it should be possible to get everything working for any version of the ROM (even the PSX version and fan-made hacks). It just takes time to find where all the data is located.
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This looks beautiful, when can we expect to be able to test it?
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FF6Tools
Version: 0.3
Release Date: 11/6/2016
Operating System: OS X 10.10 (Yosemite) or newer
Download

I finally got everything stable with the new versions of Swift and Xcode so I decided to release FF6Tools publicly. Let me know via PM or reply to this thread if you have any comments or feedback. Thanks to m06, Madsiur, and everyone else who helped with development. Here is a list of the major features:
  • North American SNES version is fully supported
  • Japanese SFC version and North American GBA version are partially supported
  • Edit maps and triggers (normal and world maps)
  • Automatic ROM expansion and data relocation
  • Edit events
  • Edit dialog and other text
  • Edit battles and monsters
  • Edit monster A.I. scripts
  • Edit battle events (incomplete)
  • Edit attack animation scripts (incomplete)
  • Edit characters, skills, espers, and shops
Screen Shot 1
Screen Shot 2
Screen Shot 3
Screen Shot 4
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