Users browsing this thread: 1 Guest(s)
Final Fantasy VI SNES - Ted Woolsey Uncensored Edition 2.03

#61
Posts: 114
Threads: 5
Thanks Received: 8
Thanks Given: 23
Joined: May 2013
Reputation: 0
Status
None
I'm happy to announce that Final Fantasy VI Ted Woolsey Uncensored Edition 2.0 has been released.


Experience is the benchmark to maturity.

Final Fantasy VI - Ted Woolsey Uncensored Edition:
http://www.romhacking.net/hacks/1386

Final Fantasy IV - Namingway Edition:
http://www.romhacking.net/hacks/2337
  Find
Quote  
[-] The following 2 users say Thank You to Rodimus Primal for this post:
  • madsiur (02-18-2018), Robo Jesus (02-18-2018)

#62
Posts: 114
Threads: 5
Thanks Received: 8
Thanks Given: 23
Joined: May 2013
Reputation: 0
Status
None
I had to make a quick update to Version 2.01 to fix some typos and update the Zombie/Rippler bugfix patch.


Experience is the benchmark to maturity.

Final Fantasy VI - Ted Woolsey Uncensored Edition:
http://www.romhacking.net/hacks/1386

Final Fantasy IV - Namingway Edition:
http://www.romhacking.net/hacks/2337
  Find
Quote  

#63
Posts: 3,647
Threads: 266
Thanks Received: 692
Thanks Given: 285
Joined: Oct 2011
Reputation: 60
Status
Faith
(05-16-2018, 09:31 PM)Rodimus Primal Wrote: I had to make a quick update to Version 2.01 to fix some typos and update the Zombie/Rippler bugfix patch.

I guess you don't mind I host your patch on our server? Just an update post like this one will do, I can grab most recent version from RHDN.
  Find
Quote  
[-] The following 1 user says Thank You to madsiur for this post:
  • Rodimus Primal (05-18-2018)

#64
Posts: 114
Threads: 5
Thanks Received: 8
Thanks Given: 23
Joined: May 2013
Reputation: 0
Status
None
(05-18-2018, 12:32 AM)madsiur Wrote:
(05-16-2018, 09:31 PM)Rodimus Primal Wrote: I had to make a quick update to Version 2.01 to fix some typos and update the Zombie/Rippler bugfix patch.

I guess you don't mind I host your patch on our server? Just an update post like this one will do, I can grab most recent version from RHDN.

That's cool.


Experience is the benchmark to maturity.

Final Fantasy VI - Ted Woolsey Uncensored Edition:
http://www.romhacking.net/hacks/1386

Final Fantasy IV - Namingway Edition:
http://www.romhacking.net/hacks/2337
  Find
Quote  

#65
Posts: 3
Threads: 1
Thanks Received: 1
Thanks Given: 0
Joined: Nov 2018
Reputation: 0
Status
None
Thanks for the patch, amazing work!

Btw, I've noticed a few typos:
  • The description of the Dispel spell is wrong - currently it's "Maintains poor status". A corrected description would be "Removes status on target" (index 44 in FF3usME).
  • In the Adventurer school, the name of the room "Enviromental Science" should be changed to "Environmental Science" (index 68 in FF3usME).

Also, it would be amazing if a hacker could fix the 2-player bug for Blitz (in co-op, every player is currently able to enter commands when Blitz is selected).
  Find
Quote  
[-] The following 1 user says Thank You to Merudo for this post:
  • Rodimus Primal (06-20-2019)

#66
Posts: 76
Threads: 4
Thanks Received: 1
Thanks Given: 2
Joined: Jun 2014
Reputation: 2
Status
Medicated
(11-25-2018, 03:33 AM)Merudo Wrote: Thanks for the patch, amazing work!

Btw, I've noticed a few typos:
  • The description of the Dispel spell is wrong - currently it's "Maintains poor status". A corrected description would be "Removes status on target" (index 44 in FF3usME).
  • In the Adventurer school, the name of the room "Enviromental Science" should be changed to "Environmental Science" (index 68 in FF3usME).

Also, it would be amazing if a hacker could fix the 2-player bug for Blitz (in co-op, every player is currently able to enter commands when Blitz is selected).

You know, I went to my friends house one time and we did FF3 2 player, just at the beginning of the World of Ruin and I was given Sabin and for the life of me I couldn't figure out why I failed Blitz every single time that day. I've never had that much bad luck or bad inputs before and  this might add some sanity to that moment.
Quote  

#67
Posts: 114
Threads: 5
Thanks Received: 8
Thanks Given: 23
Joined: May 2013
Reputation: 0
Status
None
(11-25-2018, 03:33 AM)Merudo Wrote: Thanks for the patch, amazing work!

Btw, I've noticed a few typos:
  • The description of the Dispel spell is wrong - currently it's "Maintains poor status". A corrected description would be "Removes status on target" (index 44 in FF3usME).
  • In the Adventurer school, the name of the room "Enviromental Science" should be changed to "Environmental Science" (index 68 in FF3usME).

Also, it would be amazing if a hacker could fix the 2-player bug for Blitz (in co-op, every player is currently able to enter commands when Blitz is selected).

Thanks Merudo! In addition to a significant script update (going through with it with Legends of Localization and KWahzit's notes) these have been corrected and will be in the next update.


Experience is the benchmark to maturity.

Final Fantasy VI - Ted Woolsey Uncensored Edition:
http://www.romhacking.net/hacks/1386

Final Fantasy IV - Namingway Edition:
http://www.romhacking.net/hacks/2337
  Find
Quote  

#68
Posts: 294
Threads: 34
Thanks Received: 108
Thanks Given: 71
Joined: Feb 2017
Reputation: 19
Status
None
How are you doing the main script? I tried to open it in FF3usME, but wasn't able to. I'm working on Divergent Paths right now, and I'd love to use your script as a base.


Projects:
Divergent Paths: The 3 Scenarios (Completed) - a redo of the 3 scenarios in the original game that gives equal time to each group. Meant to be a basis for future mods.
FFVI: Divergent Paths (In Progress) - a hack built off of the 3 scenarios that changes other events in the same, such as making Leo permanently recruitable, bringing Banon's story closure, and adding 1 more secret character.
  Find
Quote  

#69
Posts: 114
Threads: 5
Thanks Received: 8
Thanks Given: 23
Joined: May 2013
Reputation: 0
Status
None
(07-01-2019, 04:04 PM)PowerPanda Wrote: How are you doing the main script? I tried to open it in FF3usME, but wasn't able to. I'm working on Divergent Paths right now, and I'd love to use your script as a base.
I've been using FF3usME. It opened without an issue. But if you patch a ROM it must be an unheadered US FFIII 1.0 to work.


Experience is the benchmark to maturity.

Final Fantasy VI - Ted Woolsey Uncensored Edition:
http://www.romhacking.net/hacks/1386

Final Fantasy IV - Namingway Edition:
http://www.romhacking.net/hacks/2337
  Find
Quote  

#70
Posts: 294
Threads: 34
Thanks Received: 108
Thanks Given: 71
Joined: Feb 2017
Reputation: 19
Status
None
(07-02-2019, 11:50 PM)Rodimus Primal Wrote:
(07-01-2019, 04:04 PM)PowerPanda Wrote: How are you doing the main script? I tried to open it in FF3usME, but wasn't able to. I'm working on Divergent Paths right now, and I'd love to use your script as a base.
I've been using FF3usME. It opened without an issue. But if you patch a ROM it must be an unheadered US FFIII 1.0 to work.

Yep, that was the problem. I had made the assumption of headered. I was able to extract the script. Thanks! This script really smoothes out the sections that were a bit rough, and is a perfect basis for Divergent Paths. I'm about 1/3rd of the way through the script, where the majority of my changes take place.


Projects:
Divergent Paths: The 3 Scenarios (Completed) - a redo of the 3 scenarios in the original game that gives equal time to each group. Meant to be a basis for future mods.
FFVI: Divergent Paths (In Progress) - a hack built off of the 3 scenarios that changes other events in the same, such as making Leo permanently recruitable, bringing Banon's story closure, and adding 1 more secret character.
  Find
Quote  



Forum Jump:

Users browsing this thread: 1 Guest(s)


Theme by Madsiur2017Custom Graphics by JamesWhite