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Final Fantasy VI SNES - Ted Woolsey Uncensored Edition 2.03 - Printable Version

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Final Fantasy VI SNES - Ted Woolsey Uncensored Edition 2.03 - Rodimus Primal - 05-31-2013

So I've started work on a project and I'm a noob at this but I'm making yet another Final Fantasy III(VI) SNES hack. I know its got so many hacks that I'm taking a bunch from here and other places to work on this and I will be looking at the GBA script to correct mistranslations and will basically be proof-reading Woolsey's script. The idea is to keep the nostalgia of the original translation but bringing the best changes of the GBA version. In other words lines like Son of a Submariner will stay, Terra and Sabin are not Tina and Mash, but NPCs like Vicks and Madonna will be renamed Biggs and Madeline. I want this to be as if Ted Woolsey didn't have to censor anything and had more time to correct his script.

So far this is what I have-
Titlescreen Hack
Uncensored Graphics Hack
Dash Restore (Press B to Dash)
Esper Menu Fix
Possible fixes - Evade Fix, GengiOff Fix, SrBehemoth Fix.

As for items and spells, I'm looking at making a compromise. Pearl SHOULD be Holy, Tonic should be Potion etc but the glory days of the SNES Fire 2 and 3 worked with the character limit. I'm open to suggestions.

Also I really want to add the class names in the menu but I don't know the first thing about making it happen. Angelo26 has a hack that also increases character limit but the changes are in hex(which I know nothing of) and the ease of FF3usME cannot be used.

I am open to suggestions on this since I'm totally new to the world of ROM Hacking and translations.
-----------------------------------
Current version has been updated to V2.03. Updates include:

-fix for Magitek menu allowing you to select blank spaces for everyone except Terra. (Thanks Gi Nattak)

Updates to V2.02:

-Another MAJOR update to the script. Recently, Mato of Legends of Localization did a script
analysis of Final Fantasy VI. Thanks to his efforts, in addition to Kwhazit's translation notes,
TWUE was looked over for script errors and inaccuracies. Much thanks to BlazeHeatnix of RHDN
for his massive help in bringing this update. With this update, it still remains true to
the projects goals, but is now a better version than it was before!
-Dispel's spell description and Environmental Science fixed. (thanks Merudo of ff6hacking)

Updates to Version 2.01

-Typos that were found during a live stream are now corrected.
-Updated the Zombie/Ripper patch on the bug fix patches.

Updates to Version 2.00:

-Major update. Numerous script fixes and updates.
-Fixed event where an Actor walked through a WALL! (thanks to Gi Nattak for the fix!)
-Updated Opera patches now have the full Opera updated.
-Ensured that the Sketch bug fix was applied to all patches.
-Removed older version of Gerard and Sabin and replaced with current one.
-Added these to all bug fix patches:
   -Rage Restoration (Terii Senshi)
   -Pincer+Row Bugfix (assassin17)
   -Jump Megafix A (assassin17)
   -Miscolored Command Names - Gear Based (assassin17)
   -Recapture the Glory (assassin17)
   -Bridge Correction (Mike Ferrell)
   -Wrong Way, Idiot! (Mike Farrell)
   -Banon Riding (Leet Sketcher)
   -Backwards Jump (Leet Sketcher)
   -Bird Bars (Leet Sketcher)
   -Castle Party (Leet Sketcher)
   -Chain of Command - Gear Based (Leet Sketcher)
   -False Knight (Leet Sketcher)
   -Imp's Rage (Leet Sketcher)
   -Imp's Call (Leet Sketcher)
   -Imp Skimp (Leet Sketcher)
   -Item/Magic Counter (Leet Sketcher)
   -Lens Cap (Leet Sketcher)
   -Magitek Madness (Leet Sketcher)
   -Morph Mayhem (Leet Sketcher)
   -Phoenix Chest (Leet Sketcher)
   -Ultimate Damage (Leet Sketcher)
   -Unequipium (Leet Sketcher)
   -Vanish/Runic (Leet Sketcher)
   -Zombie/Tapir A (Leet Sketcher)
   -Zombie/Rippler A (Leet Sketcher)
-Added these additions to the Add-Ons patches:
   -Mini-Maps Upgrade (Madsiur)
   -Y Equip Relics (Leet Sketcher)
-Corrected naming with Music Player patches (Thanks again Madsiur)
-Added monster and item name lists
-Added Bugfixes Used Compendium document
-Updated patch compatibility document  




Final Fantasy VI - Ted Woolsey Uncensored Edition (2.03)


[Image: Final%20Fantasy%20VI-%20TWUE%201.png][Image: Final%20Fantasy%20VI-%20Son%20of%20Submariner.png][Image: Final%20Fantasy%20VI%20Siren.png]


RE: Final Fantasy VI SNES Woosley Uncensored Edition - SSJ Rick - 05-31-2013

you should post up a bit more info then that

and all the stuff you are implementing is in Dark Mage's improvement patch, you should use that as a base for your hack


RE: Final Fantasy VI SNES Woosley Uncensored Edition - Rodimus Primal - 05-31-2013

DarkMage has almost all of the bugfixes applied which is cool but I'm being minimal in them so that the original experience isn't altered too much. He's also using mostly the GBA script and font. I'm using the SNES script as a base and I really don't want to change the font. The idea is mostly for an uncensored hack. I'm using FFIII 1.0 as a base and applying the changes and then going into the script and comparing other scripts for accuracy and also for spelling and grammar errors. I don't want to alter the script to the point that its no longer Woosley's so to speak, but I'm acting as his proofreader yet uncensoring Nintendo's rules. In other words, death, religion, etc can be talked about. I'm just getting started on it so I'll post more as I go along.


RE: Final Fantasy VI SNES Woosley Uncensored Edition - SSJ Rick - 05-31-2013

ah ok I hear you then,

yeah his patch is great but it truly is a matter of one's taste at the end of the day


good luck to you


RE: Final Fantasy VI SNES Woosley Uncensored Edition - Rodimus Primal - 06-02-2013

So I spent my time going through the script. Of 3082 captions of
dialogue (which doesn't include battle dialogue), I'm up to 1000. I
fixed grammar errors where possible if it made sense. Vicks is now
Biggs, the "Impressiaro" on the Phantom Train is now the Conductor as he
should be, and Zigfried doesn't go by Sigfried in his last two
captions. I expanded some of the dialogue in the meeting at the
Returners base that was missing from the US translation, and I tweaked
Shadow's dreams so that its clear that Baram was asking Clyde to kill
him. I have to give it to Woosley. He said so much more with less. But
there were times it lacked so I've been looking at the GBA and RPGOne's
translations to understand clearly in some lines so it made sense to
insert an extra word or line here or there.

Since this is an
"uncensored" Edition, Cider is now wine, Kefka will say KILL THEM, Locke
enters South Figaro saying Dammit, and the person who says @$#* Empire
says damned empire. This isn't trying to be as foul mouthed as
possible, in fact I'm rather modest with it. But my goal is to give the
script the feeling that there isn't anything missing or censored.

I've
already added the original title screen, the uncensored graphics, and
the B button dash. I also will add the Gogo Yellow Streak fix since that
was an error caused in localization. I'm looking for the Cafe to Bar
patch, but if I knew how I'd rather it be Pub since that was what the
original graphic said. I also eventually want to restore class names and
go through the spells and items to "uncensor" them.

I'm looking
for suggestions and perhaps any help I can get. I'll be continuing
working on the script. Its a hell of an undertaking and I really give a
lot of props to Woosley!


RE: Final Fantasy VI SNES Woosley Uncensored Edition - JCE3000GT - 06-02-2013

Don't forget the female monster graphics that were changed because censorship. Smile


RE: Final Fantasy VI SNES Woosley Uncensored Edition - Rodimus Primal - 06-03-2013

That I've already applied. Siren is a bare bottom, Goddess is barely covered etc. It's just the Cafe I need to change to Pub.

Also the font I realize has an extra pixel on the end of it. If I remove it, will it help with space? Just curious.


RE: Final Fantasy VI SNES Woosley Uncensored Edition - JCE3000GT - 06-03-2013

Did you change over the Chandarnook female and the smoking madam sprites too? Some people forget is why I ask.


RE: Final Fantasy VI SNES Woosley Uncensored Edition - Rodimus Primal - 06-04-2013

Those are changed too. Photoshop works wonders. I went ahead and started reading some of Lina Darkstars notes and there are times where I realize the mistakes and other times its nitpicking. Woolsey was one who really knew how to say more with less. But I expanded some conversations in some places but tried to keep the Woolsey feel to it. Sometimes I inserted a GBA/Lina/RPGONE line, or my own variation of it to correct the translation. Things like Cyan's intro comes to mind. With certain lines I'm open to suggestions. Especially the Poisoning scenes with King Doma, and Cyan's family. I went to proofread my lines and want to make sure it fits. I'm up to the Esper World scenes now.


RE: Final Fantasy VI SNES Woosley Uncensored Edition - Rodimus Primal - 06-07-2013

So I'm up to the World of Ruin. But before that, what to call the 3 gods? GBA calls them Warring Triad, Luna Darkstar Warring Gods, RPGOne calls them the Gods of Destruction, and Woolsey censored the religious aspect of them just calling them just Statues. I'm leaning more toward Warring Gods or Warring Triad and arranging the script accordingly. Any suggestions?