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A small issue I found on this formula is that, upon recruitment, characters only have enough hp their HP Growth table gives without taking in count the stamina.
This can be remedied with the early characters by adjusting the "Initial HP", but characters past Gau will most likely have a dwarfed HP because the initial HP you can give them though usME only goes to 255. Is there something than can be done about this?
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Oh, awesome! That way, the HP they gain through the HP growth chart is bigger, without changing the overall hp gained through level up!
50*6/16 = 18,75
50*12/32 = 18,75
It seems more ideal than /64, since tripling the hp growth chart means that characters recruited at level 90 (don't do this) have 15k hp lol
Step forward, spriters! We are also responsible to make hacks look new and fresh, we are no less important than code or ASM hackers! CHARGE!!
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Double post of doom, or as I like to call it, Doompost
What happens if you level up currently welding equipment that raises stamina? Would this means you get a bigger hp boost than you would without it? If so...uh oh. This can be bad...
Step forward, spriters! We are also responsible to make hacks look new and fresh, we are no less important than code or ASM hackers! CHARGE!!
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That is unfortunate, but I think I can make do with no items that boost stamina. I wish I could make weapons raise defense instead of stamina! Lel
Step forward, spriters! We are also responsible to make hacks look new and fresh, we are no less important than code or ASM hackers! CHARGE!!
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Well, there are weapons that maybe have a thick, wide blade, those could be used as a pseudo-shield. Then there are others that are just magical enough they "repel" some of the blows thrown at you. But yeah that would be awesome.
Step forward, spriters! We are also responsible to make hacks look new and fresh, we are no less important than code or ASM hackers! CHARGE!!