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Spell animation event document (incomplete)

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I put an incomplete list of spell animation events on Google Drive. You can look at it here; if you request access, I'll give it to you. To be clear, that means I'm trusting you not to mess it all up.

I put it on Google Drive because I've already put a lot of work into figuring out what's in it so far, so I'd really appreciate some help filling the entire list and writing it all up in a way developers can understand. When this is done, the next step is to write a disassembly of the animation event script code, which is located at D0/0000 in the ROM.

Madsiur, I think some of the information that's already in this list should help shed a bit of light on some of the RAM addresses not included in your incomplete RAM map. I really appreciate what's there, it's been very useful for my patches, but we'll definitely need more in order to nail this.
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(03-08-2016, 01:43 AM)13375K37CH3R Wrote: When this is done, the next step is to write a disassembly of the animation event script code, which is located at D0/0000 in the ROM.

I have not yet looked at your document but Everything has already made a bank $D0 disassembly. Not all commands have a proper definition but there's enough to understand the scripts. I've put it in the FF3us documents wiki page: https://www.ff6hacking.com/wiki/doku.php...s:doc:game

Hopefully we can cross-reference or combine findings made by you and Everything to have a complete or near-complete document.
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#3
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Wow, that's amazing what he's done... It kind of gives me the sense that he's been holding out on us. He should be the one writing the event descriptions, I think. But that's just my personal opinion.

Anyway, this is awesome, and I feel like it'll be a huge help going forward.
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