Code:
$26's jump table. The entire backbone of the menu system is here.
C3/01DB: 711D (#$00, fade out)
C3/01DD: 7E1D (#$01, most, if not all screens call this as a transition to the next screen)
C3/01DF: 8B1D (#$02, both #$00 and #$01 call this to finish transition, then $27 is transfered to $26)
C3/01E1: 941D (#$03, )
C3/01E3: 8A1A (#$04, initiate the main menu)
C3/01E5: A41D (#$05, sustain the main menu)
C3/01E7: E81D (#$06, selecting one character in the main menu)
C3/01E9: D61A (#$07, inititate the item menu)
C3/01EB: F71E (#$08, sustain the item menu)
C3/01ED: 5B1B (#$09, initiate the skills menu)
C3/01EF: F41F (#$0A, sustain the skills menu)
C3/01F1: 461C (#$0B, initiate the status screen)
C3/01F3: F521 (#$0C, sustain the status screen)
C3/01F5: 7D1C (#$0D, initiate the config screen)
C3/01F7: C522 (#$0E, sustain the config screen)
C3/01F9: 0C24 (#$0F, browsing the order menu)
C3/01FB: 5324 (#$10, a character is selected in the order menu)
C3/01FD: A924 (#$11, switching characters in the order menu)
C3/01FF: 3725 (#$12, changing a character's row)
C3/0201: A01C (#$13, initiate the save screen)
C3/0203: 4025 (#$14, sustain the save screen)
C3/0205: E31C (#$15, inititate the "Erasing data. Okay?" menu)
C3/0207: 9D25 (#$16, sustain the "Erasing data. Okay?" menu)
C3/0209: F425 (#$17, "USE ARRANGE RARE")
C3/020B: 4127 (#$18, the rare item menu)
C3/020D: 7927 (#$19, an item is selected in the item menu)
C3/020F: E227 (#$1A, handle the preloading for Magic descriptions)
C3/0211: 8A28 (#$1B, handle the preloading for Lore descriptions)
C3/0213: AA28 (#$1C, the Dance menu)
C3/0215: BA28 (#$1D, the Rage menu)
C3/0217: D328 (#$1E, the Espers menu)
C3/0219: 9D25 (#$1F, )
C3/021B: 031D (#$20, initiate the SRAM load screen)
C3/021D: C229 (#$21, sustain the SRAM load screen)
C3/021F: 511D (#$22, initiate the "This data?" screen)
C3/0221: 2A2A (#$23, sustain the "This data?" screen)
C3/0223: 66B4 (#$24, initiate the shop menu)
C3/0225: 9BB4 (#$25, sustain the shop menu)
C3/0227: BDB4 (#$26, the buy menu)
C3/0229: 05B5 (#$27, deciding how many items to buy)
C3/022B: 0EB6 (#$28, bought an item, or can't buy any more)
C3/022D: 16B6 (#$29, the sell menu)
C3/022F: 76B6 (#$2A, deciding how many items to sell)
C3/0231: 52B7 (#$2B, sold an item)
C3/0233: E770 (#$2C, initiate the party selection screen)
C3/0235: 6871 (#$2D, sustain the party selection screen)
C3/0237: 0C72 (#$2E, selecting a character in the party selection screen)
C3/0239: E57A (#$2F, )
C3/023B: 257B (#$30, )
C3/023D: 257B (#$31, )
C3/023F: 257B (#$32, )
C3/0241: 7729 (#$33, handle the preloading for Blitz descriptions)
C3/0243: 3A29 (#$34, ??? selected an Esper that is equipped by someone else)
C3/0245: B81B (#$35, initiate the equip menu)
C3/0247: 2196 (#$36, sustain the equip menu)
C3/0249: B51E (#$37, selecting all characters in the main menu)
C3/024B: 321C (#$38, initiate the screen that displays the equipment of all members)
C3/024D: 6629 (#$39, sustain the screen that displays the equipment of all members)
C3/024F: 652A (#$3A, initiate the screen where you decide whom to use a spell on)
C3/0251: AE2A (#$3B, sustain the screen where you decide whom to use a spell on)
C3/0253: 1C2D (#$3C, returning to the magic list)
C3/0255: 782D (#$3D, selecting all characters with a spell)
C3/0257: 8E29 (#$3E, handle the preloading for SwdTech descriptions)
C3/0259: 37B4 (#$3F, initiate the SwdTech naming screen (unused in SNES version))
C3/025B: 37B4 (#$40, sustain the SwdTech naming screen (unused in SNES version))
C3/025D: 37B4 (#$41, browsing the list of characters for the SwdTech naming screen (unused in SNES version))
C3/025F: 1D63 (#$42, initiate the status screen for the party selection screen)
C3/0261: 3F63 (#$43, sustain the status screen for the party selection screen)
C3/0263: 1C7D (#$44, )
C3/0265: 1C7D (#$45, )
C3/0267: 1C7D (#$46, )
C3/0269: C242 (#$47, initiate the Arrange screen)
C3/026B: DF42 (#$48, sustain the Arrange screen)
C3/026D: AD46 (#$49, initiate the button menu (unused in SNES version))
C3/026F: AD46 (#$4A, sustain the button menu (unused in SNES version))
C3/0271: AD46 (#$4B, initiate the Controller menu)
C3/0273: CA46 (#$4C, sustain the Controller menu)
C3/0275: CE58 (#$4D, viewing an Esper's specifics)
C3/0277: 37B4 (#$4E, move to the second window of the SwdTech naming screen (unused in SNES version))
C3/0279: 37B4 (#$4F, move to the first window of the SwdTech naming screen (unused in SNES version))
C3/027B: 003A (#$50, move to the second window of the config menu)
C3/027D: 213A (#$51, move to the first window of the config menu)
C3/027F: 0A1A (#$52, )
C3/0281: FB19 (#$53, )
C3/0283: 191A (#$54, ??? exiting the save menu)
C3/0285: 8498 (#$55, selecting a body slot to fill)
C3/0287: CF98 (#$56, selecting a body slot to empty)
C3/0289: 0F99 (#$57, selecting an item to put in body slot)
C3/028B: 4B9E (#$58, initiate the relic menu)
C3/028D: B89E (#$59, "EQUIP REMOVE" in the relic menu)
C3/028F: FD9F (#$5A, selecting a relic slot to fill)
C3/0291: 97A0 (#$5B, selecting an item to put in relic slot)
C3/0293: 0AA1 (#$5C, selecting a relic slot to empty)
C3/0295: 2D65 (#$5D, initiate the character naming screen)
C3/0297: E689 (#$5E, viewing an item's statistics)
C3/0299: 6C65 (#$5F, sustain the character naming screen)
C3/029B: E865 (#$60, move to the second window of the character naming screen (unused in SNES version))
C3/029D: E865 (#$61, move to the first window of the character naming screen down (unused in SNES version))
C3/029F: 3843 (#$62, browsing the "Arrange" screen)
C3/02A1: 7643 (#$63, selecting a command in the "Arrange" screen)
C3/02A3: 8389 (#$64, viewing an item's specifics)
C3/02A5: E736 (#$65, shift the screen)
C3/02A7: FF79 (#$66, )
C3/02A9: F079 (#$67, )
C3/02AB: 0E7A (#$68, ??? related to party selection screen)
C3/02AD: 877A (#$69, ??? cannot exit party selection screen)
C3/02AF: A763 (#$6A, browsing the command list in Gogo's status screen)
C3/02B1: B422 (#$6B, )
C3/02B3: B19F (#$6C, notifications that modifications to relics have affected equipment)
C3/02B5: 1A1C (#$6D, automatically opening equip menu after changing relics)
C3/02B7: 261C (#$6E, removing all equipment, called only when relics alter equipment)
C3/02B9: 848A (#$6F, initiate the menu where you decide whom to use an item on)
C3/02BB: 968A (#$70, sustain the menu where you decide whom to use an item on)
C3/02BD: AAAC (#$71, initiate the main colosseum menu)
C3/02BF: DCAC (#$72, sustain the main colosseum menu)
C3/02C1: F8A9 (#$73, initiate screen for determining party order for final battle)
C3/02C3: 25AA (#$74, sustain screen for determining party order for final battle)
C3/02C5: B7AD (#$75, initiate the colosseum matchup screen)
C3/02C7: 0FAE (#$76, sustain the colosseum matchup screen)
C3/02C9: 351B (#$77, returning to the item list)
C3/02CB: 8AAD (#$78, jumps to data, dummy?)
C3/02CC: 7D9E (#$79, switching characters while selecting a relic slot to fill)
C3/02CF: 8B9E (#$7A, switching characters while selecting a relic slot to empty)
C3/02D1: 0000 (#$7B, a dummied entry)
C3/02D3: 0000 (#$7C, a dummied entry)
C3/02D5: 3171 (#$7D, returning to party selection screen from status screen)
C3/02D7: E51B (#$7E, switching characters in the equip menu while selecting a body slot to fill)
C3/02D9: F31B (#$7F, switching characters in the equip menu while selecting a body slot to empty)
C3/02DB: A5B4 LDA $B4
C3/02DD: D019 BNE $02F8
C3/02DF: AD8811 LDA $1188
C3/02E2: 8920 BIT #$20
C3/02E4: F012 BEQ $02F8
C3/02E6: AC8911 LDY $1189
C3/02E9: D00D BNE $02F8
C3/02EB: A9FF LDA #$FF
C3/02ED: 8527 STA $27 (exit the menu)
C3/02EF: 6426 STZ $26 (fade out, transition to above)
C3/02F1: A905 LDA #$05
C3/02F3: 8D0502 STA $0205
C3/02F6: 85B4 STA $B4
C3/02F8: 60 RTS