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Patch: Restored Ability Names (Update)

#21
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Hello it's me again with another bug.
The job name conflicts with the status icons.

[Image: NEAxMDY4NjUwODg2QGMwYTliZDVlNzRhNDc1Y2Nm...I2OA==.jpg] [Image: NEAxMDY4NjUwODg3QGMwOTAyM2YwMWM0OWQyMzIw...Y2NQ==.jpg]

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#22
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(05-17-2020, 05:41 PM)Antamaru Wrote: The job name conflicts with the status icons.

Hey! Nice find. Thanks!

Fortunately it appears to be an easy fix:
Code:
Original:
C3/6314: E0 08 00    CPX #$0008   ; 8 = max job name length + 1 (blank)
Fixed:
C3/6314: E0 0D 00    CPX #$000D   ; 13 = max job name length + 1 (blank)

The patch has been updated to version 1.4 in the OP.

The new version also scales back some of the liberties previously taken with status effect & job class names. I have matured. Tongue
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[-] The following 2 users say Thank You to SilentEnigma for this post:
  • Antamaru (05-18-2020), SSJ Rick (05-19-2020)

#23
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Hi there, found again another one.
The extended Lore don't fit Relm's Control window.

[Image: NEAxMDcwNDkzMDU5QGE3NmE4NTJmODNhZGNlOGM0...BiNQ==.jpg]

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  • SilentEnigma (06-02-2020)

#24
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(06-01-2020, 05:30 PM)Antamaru Wrote: The extended Lore don't fit Relm's Control window.

Oh, yeah. I actually fixed this one in my project several months ago, and then promptly forgot about it. Finger
I think it's the most obscure issue I have found related to this patch, so hopefully the end is in sight.

Nice find again, thanks Antamaru!

The patch is updated to v1.5 in the OP.
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  • Antamaru (06-04-2020)



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